//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: CZ805
// Model Creator: 
// Created on: 22.06.2017 - 23:13:58
// Last changed on: 22.06.2017 - 23:13:58

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelCZ805 extends ModelGun //Same as Filename
{
    int textureX = 1024;
    int textureY = 1024;

    public ModelCZ805() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[357];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 0
        gunModel[1] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Box 1
        gunModel[2] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Box 2
        gunModel[3] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Box 3
        gunModel[4] = new ModelRendererTurbo(this, 377, 1, textureX, textureY); // Box 4
        gunModel[5] = new ModelRendererTurbo(this, 417, 1, textureX, textureY); // Box 5
        gunModel[6] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Box 6
        gunModel[7] = new ModelRendererTurbo(this, 601, 1, textureX, textureY); // Box 7
        gunModel[8] = new ModelRendererTurbo(this, 641, 1, textureX, textureY); // Box 8
        gunModel[9] = new ModelRendererTurbo(this, 681, 1, textureX, textureY); // Box 9
        gunModel[10] = new ModelRendererTurbo(this, 761, 1, textureX, textureY); // Box 10
        gunModel[11] = new ModelRendererTurbo(this, 841, 1, textureX, textureY); // Box 12
        gunModel[12] = new ModelRendererTurbo(this, 873, 1, textureX, textureY); // Box 13
        gunModel[13] = new ModelRendererTurbo(this, 913, 1, textureX, textureY); // Box 14
        gunModel[14] = new ModelRendererTurbo(this, 961, 1, textureX, textureY); // Box 15
        gunModel[15] = new ModelRendererTurbo(this, 985, 9, textureX, textureY); // Box 16
        gunModel[16] = new ModelRendererTurbo(this, 745, 17, textureX, textureY); // Box 17
        gunModel[17] = new ModelRendererTurbo(this, 785, 17, textureX, textureY); // Box 18
        gunModel[18] = new ModelRendererTurbo(this, 825, 17, textureX, textureY); // Box 19
        gunModel[19] = new ModelRendererTurbo(this, 857, 17, textureX, textureY); // Box 20
        gunModel[20] = new ModelRendererTurbo(this, 937, 17, textureX, textureY); // Box 21
        gunModel[21] = new ModelRendererTurbo(this, 369, 25, textureX, textureY); // Box 22
        gunModel[22] = new ModelRendererTurbo(this, 425, 25, textureX, textureY); // Box 23
        gunModel[23] = new ModelRendererTurbo(this, 481, 25, textureX, textureY); // Box 24
        gunModel[24] = new ModelRendererTurbo(this, 513, 25, textureX, textureY); // Box 25
        gunModel[25] = new ModelRendererTurbo(this, 593, 25, textureX, textureY); // Box 26
        gunModel[26] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Box 27
        gunModel[27] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Box 28
        gunModel[28] = new ModelRendererTurbo(this, 961, 25, textureX, textureY); // Box 29
        gunModel[29] = new ModelRendererTurbo(this, 785, 33, textureX, textureY); // Box 30
        gunModel[30] = new ModelRendererTurbo(this, 817, 33, textureX, textureY); // Box 31
        gunModel[31] = new ModelRendererTurbo(this, 985, 33, textureX, textureY); // Box 32
        gunModel[32] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 33
        gunModel[33] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Box 34
        gunModel[34] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Box 35
        gunModel[35] = new ModelRendererTurbo(this, 721, 41, textureX, textureY); // Box 36
        gunModel[36] = new ModelRendererTurbo(this, 929, 41, textureX, textureY); // Box 37
        gunModel[37] = new ModelRendererTurbo(this, 361, 49, textureX, textureY); // Box 38
        gunModel[38] = new ModelRendererTurbo(this, 393, 49, textureX, textureY); // Box 39
        gunModel[39] = new ModelRendererTurbo(this, 425, 49, textureX, textureY); // Box 40
        gunModel[40] = new ModelRendererTurbo(this, 465, 49, textureX, textureY); // Box 41
        gunModel[41] = new ModelRendererTurbo(this, 505, 49, textureX, textureY); // Box 42
        gunModel[42] = new ModelRendererTurbo(this, 545, 49, textureX, textureY); // Box 43
        gunModel[43] = new ModelRendererTurbo(this, 577, 49, textureX, textureY); // Box 44
        gunModel[44] = new ModelRendererTurbo(this, 609, 49, textureX, textureY); // Box 45
        gunModel[45] = new ModelRendererTurbo(this, 649, 49, textureX, textureY); // Box 46
        gunModel[46] = new ModelRendererTurbo(this, 761, 49, textureX, textureY); // Box 47
        gunModel[47] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Box 48
        gunModel[48] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Box 49
        gunModel[49] = new ModelRendererTurbo(this, 945, 49, textureX, textureY); // Box 50
        gunModel[50] = new ModelRendererTurbo(this, 521, 49, textureX, textureY); // Box 51
        gunModel[51] = new ModelRendererTurbo(this, 689, 49, textureX, textureY); // Box 52
        gunModel[52] = new ModelRendererTurbo(this, 905, 49, textureX, textureY); // Box 53
        gunModel[53] = new ModelRendererTurbo(this, 265, 57, textureX, textureY); // Box 54
        gunModel[54] = new ModelRendererTurbo(this, 1009, 1, textureX, textureY); // Box 55
        gunModel[55] = new ModelRendererTurbo(this, 689, 49, textureX, textureY); // Box 56
        gunModel[56] = new ModelRendererTurbo(this, 721, 25, textureX, textureY); // Box 57
        gunModel[57] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Box 58
        gunModel[58] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 59
        gunModel[59] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Box 60
        gunModel[60] = new ModelRendererTurbo(this, 889, 49, textureX, textureY); // Box 61
        gunModel[61] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Box 62
        gunModel[62] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Box 64
        gunModel[63] = new ModelRendererTurbo(this, 305, 57, textureX, textureY); // Box 65
        gunModel[64] = new ModelRendererTurbo(this, 297, 65, textureX, textureY); // Box 67
        gunModel[65] = new ModelRendererTurbo(this, 377, 65, textureX, textureY); // Box 68
        gunModel[66] = new ModelRendererTurbo(this, 545, 65, textureX, textureY); // Box 69
        gunModel[67] = new ModelRendererTurbo(this, 441, 73, textureX, textureY); // Box 70
        gunModel[68] = new ModelRendererTurbo(this, 601, 73, textureX, textureY); // Box 71
        gunModel[69] = new ModelRendererTurbo(this, 689, 73, textureX, textureY); // Box 72
        gunModel[70] = new ModelRendererTurbo(this, 777, 73, textureX, textureY); // Box 73
        gunModel[71] = new ModelRendererTurbo(this, 865, 73, textureX, textureY); // Box 74
        gunModel[72] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Box 75
        gunModel[73] = new ModelRendererTurbo(this, 73, 81, textureX, textureY); // Box 76
        gunModel[74] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Box 77
        gunModel[75] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Box 78
        gunModel[76] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Box 79
        gunModel[77] = new ModelRendererTurbo(this, 937, 81, textureX, textureY); // Box 80
        gunModel[78] = new ModelRendererTurbo(this, 361, 89, textureX, textureY); // Box 81
        gunModel[79] = new ModelRendererTurbo(this, 529, 89, textureX, textureY); // Box 82
        gunModel[80] = new ModelRendererTurbo(this, 265, 89, textureX, textureY); // Box 83
        gunModel[81] = new ModelRendererTurbo(this, 401, 97, textureX, textureY); // Box 84
        gunModel[82] = new ModelRendererTurbo(this, 673, 97, textureX, textureY); // Box 85
        gunModel[83] = new ModelRendererTurbo(this, 1001, 81, textureX, textureY); // Box 86
        gunModel[84] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Box 87
        gunModel[85] = new ModelRendererTurbo(this, 449, 97, textureX, textureY); // Box 88
        gunModel[86] = new ModelRendererTurbo(this, 369, 1, textureX, textureY); // Box 89
        gunModel[87] = new ModelRendererTurbo(this, 977, 81, textureX, textureY); // Box 90
        gunModel[88] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Box 92
        gunModel[89] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Box 93
        gunModel[90] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Box 94
        gunModel[91] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Box 95
        gunModel[92] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Box 96
        gunModel[93] = new ModelRendererTurbo(this, 585, 1, textureX, textureY); // Box 97
        gunModel[94] = new ModelRendererTurbo(this, 921, 97, textureX, textureY); // Box 98
        gunModel[95] = new ModelRendererTurbo(this, 593, 1, textureX, textureY); // Box 99
        gunModel[96] = new ModelRendererTurbo(this, 89, 105, textureX, textureY); // Box 100
        gunModel[97] = new ModelRendererTurbo(this, 633, 1, textureX, textureY); // Box 101
        gunModel[98] = new ModelRendererTurbo(this, 401, 89, textureX, textureY); // Box 102
        gunModel[99] = new ModelRendererTurbo(this, 177, 105, textureX, textureY); // Box 103
        gunModel[100] = new ModelRendererTurbo(this, 665, 1, textureX, textureY); // Box 104
        gunModel[101] = new ModelRendererTurbo(this, 681, 1, textureX, textureY); // Box 105
        gunModel[102] = new ModelRendererTurbo(this, 745, 1, textureX, textureY); // Box 106
        gunModel[103] = new ModelRendererTurbo(this, 753, 1, textureX, textureY); // Box 107
        gunModel[104] = new ModelRendererTurbo(this, 761, 1, textureX, textureY); // Box 108
        gunModel[105] = new ModelRendererTurbo(this, 577, 97, textureX, textureY); // Box 109
        gunModel[106] = new ModelRendererTurbo(this, 297, 105, textureX, textureY); // Box 110
        gunModel[107] = new ModelRendererTurbo(this, 337, 105, textureX, textureY); // Box 111
        gunModel[108] = new ModelRendererTurbo(this, 465, 105, textureX, textureY); // Box 112
        gunModel[109] = new ModelRendererTurbo(this, 505, 105, textureX, textureY); // Box 113
        gunModel[110] = new ModelRendererTurbo(this, 617, 105, textureX, textureY); // Box 115
        gunModel[111] = new ModelRendererTurbo(this, 825, 1, textureX, textureY); // Box 116
        gunModel[112] = new ModelRendererTurbo(this, 841, 1, textureX, textureY); // Box 117
        gunModel[113] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Box 120
        gunModel[114] = new ModelRendererTurbo(this, 97, 113, textureX, textureY); // Box 121
        gunModel[115] = new ModelRendererTurbo(this, 641, 121, textureX, textureY); // Box 124
        gunModel[116] = new ModelRendererTurbo(this, 937, 105, textureX, textureY); // Box 125
        gunModel[117] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Box 126
        gunModel[118] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Box 130
        gunModel[119] = new ModelRendererTurbo(this, 361, 113, textureX, textureY); // Box 131
        gunModel[120] = new ModelRendererTurbo(this, 529, 113, textureX, textureY); // Box 132
        gunModel[121] = new ModelRendererTurbo(this, 969, 113, textureX, textureY); // Box 133
        gunModel[122] = new ModelRendererTurbo(this, 849, 121, textureX, textureY); // Box 134
        gunModel[123] = new ModelRendererTurbo(this, 449, 137, textureX, textureY); // Box 135
        gunModel[124] = new ModelRendererTurbo(this, 881, 137, textureX, textureY); // Box 136
        gunModel[125] = new ModelRendererTurbo(this, 769, 17, textureX, textureY); // Box 137
        gunModel[126] = new ModelRendererTurbo(this, 729, 57, textureX, textureY); // Box 138
        gunModel[127] = new ModelRendererTurbo(this, 89, 121, textureX, textureY); // Box 144
        gunModel[128] = new ModelRendererTurbo(this, 577, 129, textureX, textureY); // Box 200
        gunModel[129] = new ModelRendererTurbo(this, 601, 153, textureX, textureY); // Box 201
        gunModel[130] = new ModelRendererTurbo(this, 833, 145, textureX, textureY); // Box 202
        gunModel[131] = new ModelRendererTurbo(this, 673, 153, textureX, textureY); // Box 203
        gunModel[132] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Box 204
        gunModel[133] = new ModelRendererTurbo(this, 145, 161, textureX, textureY); // Box 205
        gunModel[134] = new ModelRendererTurbo(this, 289, 161, textureX, textureY); // Box 206
        gunModel[135] = new ModelRendererTurbo(this, 697, 177, textureX, textureY); // Box 207
        gunModel[136] = new ModelRendererTurbo(this, 465, 161, textureX, textureY); // Box 208
        gunModel[137] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Box 209
        gunModel[138] = new ModelRendererTurbo(this, 169, 185, textureX, textureY); // Box 210
        gunModel[139] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Box 212
        gunModel[140] = new ModelRendererTurbo(this, 673, 73, textureX, textureY); // Box 213
        gunModel[141] = new ModelRendererTurbo(this, 761, 73, textureX, textureY); // Box 214
        gunModel[142] = new ModelRendererTurbo(this, 849, 73, textureX, textureY); // Box 215
        gunModel[143] = new ModelRendererTurbo(this, 193, 81, textureX, textureY); // Box 216
        gunModel[144] = new ModelRendererTurbo(this, 321, 105, textureX, textureY); // Box 217
        gunModel[145] = new ModelRendererTurbo(this, 713, 153, textureX, textureY); // Box 218
        gunModel[146] = new ModelRendererTurbo(this, 753, 153, textureX, textureY); // Box 219
        gunModel[147] = new ModelRendererTurbo(this, 793, 153, textureX, textureY); // Box 220
        gunModel[148] = new ModelRendererTurbo(this, 545, 161, textureX, textureY); // Box 221
        gunModel[149] = new ModelRendererTurbo(this, 865, 169, textureX, textureY); // Box 222
        gunModel[150] = new ModelRendererTurbo(this, 977, 153, textureX, textureY); // Box 223
        gunModel[151] = new ModelRendererTurbo(this, 825, 121, textureX, textureY); // Box 224
        gunModel[152] = new ModelRendererTurbo(this, 601, 129, textureX, textureY); // Box 225
        gunModel[153] = new ModelRendererTurbo(this, 641, 105, textureX, textureY); // Box 226
        gunModel[154] = new ModelRendererTurbo(this, 921, 169, textureX, textureY); // Box 227
        gunModel[155] = new ModelRendererTurbo(this, 945, 177, textureX, textureY); // Box 228
        gunModel[156] = new ModelRendererTurbo(this, 113, 121, textureX, textureY); // Box 229
        gunModel[157] = new ModelRendererTurbo(this, 337, 185, textureX, textureY); // Box 230
        gunModel[158] = new ModelRendererTurbo(this, 393, 185, textureX, textureY); // Box 231
        gunModel[159] = new ModelRendererTurbo(this, 433, 185, textureX, textureY); // Box 232
        gunModel[160] = new ModelRendererTurbo(this, 537, 185, textureX, textureY); // Box 233
        gunModel[161] = new ModelRendererTurbo(this, 593, 185, textureX, textureY); // Box 234
        gunModel[162] = new ModelRendererTurbo(this, 641, 185, textureX, textureY); // Box 235
        gunModel[163] = new ModelRendererTurbo(this, 457, 193, textureX, textureY); // Box 236
        gunModel[164] = new ModelRendererTurbo(this, 497, 193, textureX, textureY); // Box 237
        gunModel[165] = new ModelRendererTurbo(this, 673, 193, textureX, textureY); // Box 238
        gunModel[166] = new ModelRendererTurbo(this, 865, 193, textureX, textureY); // Box 239
        gunModel[167] = new ModelRendererTurbo(this, 905, 193, textureX, textureY); // Box 240
        gunModel[168] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Box 241
        gunModel[169] = new ModelRendererTurbo(this, 153, 121, textureX, textureY); // Box 242
        gunModel[170] = new ModelRendererTurbo(this, 41, 201, textureX, textureY); // Box 243
        gunModel[171] = new ModelRendererTurbo(this, 81, 201, textureX, textureY); // Box 244
        gunModel[172] = new ModelRendererTurbo(this, 121, 201, textureX, textureY); // Box 245
        gunModel[173] = new ModelRendererTurbo(this, 161, 201, textureX, textureY); // Box 246
        gunModel[174] = new ModelRendererTurbo(this, 201, 201, textureX, textureY); // Box 247
        gunModel[175] = new ModelRendererTurbo(this, 241, 201, textureX, textureY); // Box 248
        gunModel[176] = new ModelRendererTurbo(this, 281, 201, textureX, textureY); // Box 249
        gunModel[177] = new ModelRendererTurbo(this, 697, 201, textureX, textureY); // Box 250
        gunModel[178] = new ModelRendererTurbo(this, 737, 201, textureX, textureY); // Box 251
        gunModel[179] = new ModelRendererTurbo(this, 985, 185, textureX, textureY); // Box 252
        gunModel[180] = new ModelRendererTurbo(this, 777, 201, textureX, textureY); // Box 253
        gunModel[181] = new ModelRendererTurbo(this, 817, 201, textureX, textureY); // Box 254
        gunModel[182] = new ModelRendererTurbo(this, 929, 201, textureX, textureY); // Box 255
        gunModel[183] = new ModelRendererTurbo(this, 305, 217, textureX, textureY); // Box 252
        gunModel[184] = new ModelRendererTurbo(this, 481, 217, textureX, textureY); // Box 253
        gunModel[185] = new ModelRendererTurbo(this, 73, 225, textureX, textureY); // Box 254
        gunModel[186] = new ModelRendererTurbo(this, 649, 225, textureX, textureY); // Box 255
        gunModel[187] = new ModelRendererTurbo(this, 809, 225, textureX, textureY); // Box 256
        gunModel[188] = new ModelRendererTurbo(this, 881, 121, textureX, textureY); // Box 257
        gunModel[189] = new ModelRendererTurbo(this, 977, 137, textureX, textureY); // Box 258
        gunModel[190] = new ModelRendererTurbo(this, 977, 217, textureX, textureY); // Box 259
        gunModel[191] = new ModelRendererTurbo(this, 233, 225, textureX, textureY); // Box 260
        gunModel[192] = new ModelRendererTurbo(this, 1, 233, textureX, textureY); // Box 261
        gunModel[193] = new ModelRendererTurbo(this, 377, 1, textureX, textureY); // Box 262
        gunModel[194] = new ModelRendererTurbo(this, 417, 1, textureX, textureY); // Box 263
        gunModel[195] = new ModelRendererTurbo(this, 641, 1, textureX, textureY); // Box 264
        gunModel[196] = new ModelRendererTurbo(this, 865, 1, textureX, textureY); // Box 265
        gunModel[197] = new ModelRendererTurbo(this, 897, 1, textureX, textureY); // Box 266
        gunModel[198] = new ModelRendererTurbo(this, 913, 1, textureX, textureY); // Box 267
        gunModel[199] = new ModelRendererTurbo(this, 273, 233, textureX, textureY); // Box 268
        gunModel[200] = new ModelRendererTurbo(this, 41, 241, textureX, textureY); // Box 269
        gunModel[201] = new ModelRendererTurbo(this, 481, 241, textureX, textureY); // Box 270
        gunModel[202] = new ModelRendererTurbo(this, 697, 241, textureX, textureY); // Box 271
        gunModel[203] = new ModelRendererTurbo(this, 249, 249, textureX, textureY); // Box 272
        gunModel[204] = new ModelRendererTurbo(this, 969, 233, textureX, textureY); // Box 273
        gunModel[205] = new ModelRendererTurbo(this, 905, 241, textureX, textureY); // Box 274
        gunModel[206] = new ModelRendererTurbo(this, 1, 249, textureX, textureY); // Box 275
        gunModel[207] = new ModelRendererTurbo(this, 945, 249, textureX, textureY); // Box 276
        gunModel[208] = new ModelRendererTurbo(this, 41, 257, textureX, textureY); // Box 277
        gunModel[209] = new ModelRendererTurbo(this, 113, 257, textureX, textureY); // Box 278
        gunModel[210] = new ModelRendererTurbo(this, 449, 257, textureX, textureY); // Box 279
        gunModel[211] = new ModelRendererTurbo(this, 537, 257, textureX, textureY); // Box 280
        gunModel[212] = new ModelRendererTurbo(this, 609, 257, textureX, textureY); // Box 281
        gunModel[213] = new ModelRendererTurbo(this, 953, 41, textureX, textureY); // Box 282
        gunModel[214] = new ModelRendererTurbo(this, 985, 1, textureX, textureY); // Box 283
        gunModel[215] = new ModelRendererTurbo(this, 809, 17, textureX, textureY); // Box 284
        gunModel[216] = new ModelRendererTurbo(this, 961, 1, textureX, textureY); // Box 285
        gunModel[217] = new ModelRendererTurbo(this, 641, 209, textureX, textureY); // Box 286
        gunModel[218] = new ModelRendererTurbo(this, 305, 201, textureX, textureY); // Box 287
        gunModel[219] = new ModelRendererTurbo(this, 193, 257, textureX, textureY); // Box 288
        gunModel[220] = new ModelRendererTurbo(this, 689, 257, textureX, textureY); // Box 289
        gunModel[221] = new ModelRendererTurbo(this, 177, 121, textureX, textureY); // Box 290
        gunModel[222] = new ModelRendererTurbo(this, 665, 1, textureX, textureY); // Box 291
        gunModel[223] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Box 292
        gunModel[224] = new ModelRendererTurbo(this, 489, 9, textureX, textureY); // Box 293
        gunModel[225] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Box 294
        gunModel[226] = new ModelRendererTurbo(this, 409, 25, textureX, textureY); // Box 295
        gunModel[227] = new ModelRendererTurbo(this, 593, 1, textureX, textureY); // Box 296
        gunModel[228] = new ModelRendererTurbo(this, 273, 17, textureX, textureY); // Box 297
        gunModel[229] = new ModelRendererTurbo(this, 489, 105, textureX, textureY); // Box 298
        gunModel[230] = new ModelRendererTurbo(this, 465, 25, textureX, textureY); // Box 299
        gunModel[231] = new ModelRendererTurbo(this, 849, 17, textureX, textureY); // Box 300
        gunModel[232] = new ModelRendererTurbo(this, 841, 209, textureX, textureY); // Box 301
        gunModel[233] = new ModelRendererTurbo(this, 729, 257, textureX, textureY); // Box 302
        gunModel[234] = new ModelRendererTurbo(this, 369, 193, textureX, textureY); // Box 497
        gunModel[235] = new ModelRendererTurbo(this, 569, 193, textureX, textureY); // Box 498
        gunModel[236] = new ModelRendererTurbo(this, 745, 257, textureX, textureY); // Box 499
        gunModel[237] = new ModelRendererTurbo(this, 913, 257, textureX, textureY); // Box 500
        gunModel[238] = new ModelRendererTurbo(this, 257, 265, textureX, textureY); // Box 501
        gunModel[239] = new ModelRendererTurbo(this, 417, 265, textureX, textureY); // Box 502
        gunModel[240] = new ModelRendererTurbo(this, 33, 273, textureX, textureY); // Box 556
        gunModel[241] = new ModelRendererTurbo(this, 937, 265, textureX, textureY); // Box 626
        gunModel[242] = new ModelRendererTurbo(this, 81, 273, textureX, textureY); // Box 627
        gunModel[243] = new ModelRendererTurbo(this, 137, 273, textureX, textureY); // Box 628
        gunModel[244] = new ModelRendererTurbo(this, 193, 273, textureX, textureY); // Box 629
        gunModel[245] = new ModelRendererTurbo(this, 441, 273, textureX, textureY); // Box 630
        gunModel[246] = new ModelRendererTurbo(this, 497, 273, textureX, textureY); // Box 631
        gunModel[247] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Box 632
        gunModel[248] = new ModelRendererTurbo(this, 369, 9, textureX, textureY); // Box 633
        gunModel[249] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 634
        gunModel[250] = new ModelRendererTurbo(this, 129, 9, textureX, textureY); // Box 635
        gunModel[251] = new ModelRendererTurbo(this, 409, 9, textureX, textureY); // Box 636
        gunModel[252] = new ModelRendererTurbo(this, 489, 9, textureX, textureY); // Box 637
        gunModel[253] = new ModelRendererTurbo(this, 713, 49, textureX, textureY); // Box 774
        gunModel[254] = new ModelRendererTurbo(this, 601, 57, textureX, textureY); // Box 775
        gunModel[255] = new ModelRendererTurbo(this, 945, 57, textureX, textureY); // Box 776
        gunModel[256] = new ModelRendererTurbo(this, 601, 25, textureX, textureY); // Box 777
        gunModel[257] = new ModelRendererTurbo(this, 753, 25, textureX, textureY); // Box 778
        gunModel[258] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Box 779
        gunModel[259] = new ModelRendererTurbo(this, 1009, 33, textureX, textureY); // Box 780
        gunModel[260] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 781
        gunModel[261] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Box 782
        gunModel[262] = new ModelRendererTurbo(this, 377, 33, textureX, textureY); // Box 783
        gunModel[263] = new ModelRendererTurbo(this, 433, 33, textureX, textureY); // Box 784
        gunModel[264] = new ModelRendererTurbo(this, 737, 33, textureX, textureY); // Box 785
        gunModel[265] = new ModelRendererTurbo(this, 809, 33, textureX, textureY); // Box 786
        gunModel[266] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Box 807
        gunModel[267] = new ModelRendererTurbo(this, 289, 57, textureX, textureY); // Box 808
        gunModel[268] = new ModelRendererTurbo(this, 449, 105, textureX, textureY); // Box 809
        gunModel[269] = new ModelRendererTurbo(this, 417, 89, textureX, textureY); // Box 810
        gunModel[270] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Box 811
        gunModel[271] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Box 812
        gunModel[272] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Box 813
        gunModel[273] = new ModelRendererTurbo(this, 785, 41, textureX, textureY); // Box 814
        gunModel[274] = new ModelRendererTurbo(this, 985, 41, textureX, textureY); // Box 815
        gunModel[275] = new ModelRendererTurbo(this, 457, 129, textureX, textureY); // Box 816
        gunModel[276] = new ModelRendererTurbo(this, 1, 377, textureX, textureY); // Box 130
        gunModel[277] = new ModelRendererTurbo(this, 401, 329, textureX, textureY); // Box 130
        gunModel[278] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[279] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[280] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[281] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[282] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[283] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[284] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[285] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[286] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[287] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[288] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[289] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[290] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[291] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[292] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[293] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[294] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[295] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[296] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[297] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[298] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[299] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[300] = new ModelRendererTurbo(this, 745, 417, textureX, textureY); // Box 130
        gunModel[301] = new ModelRendererTurbo(this, 81, 393, textureX, textureY); // Box 130
        gunModel[302] = new ModelRendererTurbo(this, 145, 393, textureX, textureY); // Box 130
        gunModel[303] = new ModelRendererTurbo(this, 353, 393, textureX, textureY); // Box 130
        gunModel[304] = new ModelRendererTurbo(this, 393, 393, textureX, textureY); // Box 130
        gunModel[305] = new ModelRendererTurbo(this, 433, 393, textureX, textureY); // Box 130
        gunModel[306] = new ModelRendererTurbo(this, 473, 393, textureX, textureY); // Box 130
        gunModel[307] = new ModelRendererTurbo(this, 569, 393, textureX, textureY); // Box 130
        gunModel[308] = new ModelRendererTurbo(this, 697, 393, textureX, textureY); // Box 130
        gunModel[309] = new ModelRendererTurbo(this, 737, 393, textureX, textureY); // Box 130
        gunModel[310] = new ModelRendererTurbo(this, 785, 393, textureX, textureY); // Box 130
        gunModel[311] = new ModelRendererTurbo(this, 841, 393, textureX, textureY); // Box 130
        gunModel[312] = new ModelRendererTurbo(this, 881, 393, textureX, textureY); // Box 130
        gunModel[313] = new ModelRendererTurbo(this, 921, 393, textureX, textureY); // Box 130
        gunModel[314] = new ModelRendererTurbo(this, 1, 409, textureX, textureY); // Box 130
        gunModel[315] = new ModelRendererTurbo(this, 185, 409, textureX, textureY); // Box 130
        gunModel[316] = new ModelRendererTurbo(this, 505, 49, textureX, textureY); // Box 130
        gunModel[317] = new ModelRendererTurbo(this, 369, 409, textureX, textureY); // Box 206
        gunModel[318] = new ModelRendererTurbo(this, 529, 401, textureX, textureY); // Box 130
        gunModel[319] = new ModelRendererTurbo(this, 633, 401, textureX, textureY); // Box 130
        gunModel[320] = new ModelRendererTurbo(this, 665, 401, textureX, textureY); // Box 130
        gunModel[321] = new ModelRendererTurbo(this, 969, 401, textureX, textureY); // Box 130
        gunModel[322] = new ModelRendererTurbo(this, 545, 49, textureX, textureY); // Box 130
        gunModel[323] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Box 130
        gunModel[324] = new ModelRendererTurbo(this, 441, 73, textureX, textureY); // Box 130
        gunModel[325] = new ModelRendererTurbo(this, 673, 73, textureX, textureY); // Box 130
        gunModel[326] = new ModelRendererTurbo(this, 761, 73, textureX, textureY); // Box 130
        gunModel[327] = new ModelRendererTurbo(this, 849, 73, textureX, textureY); // Box 130
        gunModel[328] = new ModelRendererTurbo(this, 193, 81, textureX, textureY); // Box 130
        gunModel[329] = new ModelRendererTurbo(this, 905, 97, textureX, textureY); // Box 130
        gunModel[330] = new ModelRendererTurbo(this, 321, 105, textureX, textureY); // Box 130
        gunModel[331] = new ModelRendererTurbo(this, 505, 105, textureX, textureY); // Box 130
        gunModel[332] = new ModelRendererTurbo(this, 641, 105, textureX, textureY); // Box 130
        gunModel[333] = new ModelRendererTurbo(this, 153, 121, textureX, textureY); // Box 130
        gunModel[334] = new ModelRendererTurbo(this, 825, 121, textureX, textureY); // Box 130
        gunModel[335] = new ModelRendererTurbo(this, 601, 129, textureX, textureY); // Box 130
        gunModel[336] = new ModelRendererTurbo(this, 657, 153, textureX, textureY); // Box 130
        gunModel[337] = new ModelRendererTurbo(this, 673, 153, textureX, textureY); // Box 130
        gunModel[338] = new ModelRendererTurbo(this, 713, 153, textureX, textureY); // Box 130
        gunModel[339] = new ModelRendererTurbo(this, 753, 153, textureX, textureY); // Box 130
        gunModel[340] = new ModelRendererTurbo(this, 777, 153, textureX, textureY); // Box 130
        gunModel[341] = new ModelRendererTurbo(this, 793, 153, textureX, textureY); // Box 130
        gunModel[342] = new ModelRendererTurbo(this, 817, 153, textureX, textureY); // Box 130
        gunModel[343] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Box 130
        gunModel[344] = new ModelRendererTurbo(this, 145, 161, textureX, textureY); // Box 130
        gunModel[345] = new ModelRendererTurbo(this, 273, 161, textureX, textureY); // Box 130
        gunModel[346] = new ModelRendererTurbo(this, 289, 161, textureX, textureY); // Box 130
        gunModel[347] = new ModelRendererTurbo(this, 945, 169, textureX, textureY); // Box 130
        gunModel[348] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Box 130
        gunModel[349] = new ModelRendererTurbo(this, 393, 185, textureX, textureY); // Box 130
        gunModel[350] = new ModelRendererTurbo(this, 417, 185, textureX, textureY); // Box 130
        gunModel[351] = new ModelRendererTurbo(this, 433, 185, textureX, textureY); // Box 130
        gunModel[352] = new ModelRendererTurbo(this, 593, 185, textureX, textureY); // Box 130
        gunModel[353] = new ModelRendererTurbo(this, 625, 185, textureX, textureY); // Box 130
        gunModel[354] = new ModelRendererTurbo(this, 641, 185, textureX, textureY); // Box 130
        gunModel[355] = new ModelRendererTurbo(this, 673, 185, textureX, textureY); // Box 130
        gunModel[356] = new ModelRendererTurbo(this, 481, 193, textureX, textureY); // Box 130

        gunModel[0].addShapeBox(0F, 0F, 0F, 47, 23, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[0].setRotationPoint(58F, -63F, -7F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 40, 10, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -10F, 0F, 0F, -10F, 0F, 0F, 0F, 0F); // Box 1
        gunModel[1].setRotationPoint(65F, -40F, -7F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 7, 10, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 2
        gunModel[2].setRotationPoint(58F, -40F, -7F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 29, 12, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 3
        gunModel[3].setRotationPoint(29F, -60F, -7F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 5, 4, 14, 0F, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 4
        gunModel[4].setRotationPoint(21F, -46F, -7F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 26, 2, 14, 0F, 1.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 5
        gunModel[5].setRotationPoint(3F, -48F, -7F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 32, 4, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4.5F, 0F, 0F); // Box 6
        gunModel[6].setRotationPoint(-3F, -52F, -7F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 5, 4, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F); // Box 7
        gunModel[7].setRotationPoint(21F, -42F, -7F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 3, 4, 14, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 8
        gunModel[8].setRotationPoint(21F, -38F, -7F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 22, 8, 14, 0F, -0.5F, 0F, 0F, -1.5F, -2F, 0F, -1.5F, -2F, 0F, -0.5F, 0F, 0F, 7F, 0F, 0F, -6F, 0F, 0F, -6F, 0F, 0F, 7F, 0F, 0F); // Box 9
        gunModel[9].setRotationPoint(2F, -34F, -7F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 22, 1, 14, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1F, 0F, -1.5F, 1F, 0F, -1.5F, 1F, 0F, -0.5F, -1F, 0F); // Box 10
        gunModel[10].setRotationPoint(2F, -34F, -7F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 2, 2, 12, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F); // Box 12
        gunModel[11].setRotationPoint(26.5F, -34F, -6F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, 0F, 0F, -1.5F, -1F, 0F, -1.5F, -1F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 1.5F, -1F, 0F, 1.5F, -1F, 0F, 0.5F, 0F); // Box 13
        gunModel[12].setRotationPoint(28.5F, -34F, -6F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 17, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 14
        gunModel[13].setRotationPoint(32.5F, -32.5F, -5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 4, 2, 14, 0F, 0F, -1.5F, -2F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -1.5F, -2F, 0F, 1.5F, -2F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, -2F); // Box 15
        gunModel[14].setRotationPoint(49.5F, -34F, -7F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 2, 4, 14, 0F, 0F, -1.5F, 0F, 0F, 2.5F, 0F, 0F, 2.5F, 0F, 0F, -1.5F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 0F, 0F, 1.5F, 0F); // Box 16
        gunModel[15].setRotationPoint(53.5F, -36F, -7F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 2, 18, 14, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, 0F); // Box 17
        gunModel[16].setRotationPoint(56F, -48F, -7F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F); // Box 18
        gunModel[17].setRotationPoint(53.5F, -48F, -7F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Box 19
        gunModel[18].setRotationPoint(54.5F, -47F, -7F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 25, 10, 14, 0F, 5F, 0F, 0F, -6F, 0F, 0F, -6F, 0F, 0F, 5F, 0F, 0F, 9F, 0F, 0F, -9F, 0F, 0F, -9F, 0F, 0F, 9F, 0F, 0F); // Box 20
        gunModel[19].setRotationPoint(-5F, -17F, -7F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 4, 2, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 21
        gunModel[20].setRotationPoint(-14F, -7F, -7F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 12, 3, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, -1F, 0F); // Box 22
        gunModel[21].setRotationPoint(-10F, -7F, -7F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 10, 6, 14, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 3.5F, 0F, 0F, 3.5F, 0F, 0F, -1F, 0F); // Box 23
        gunModel[22].setRotationPoint(2F, -7F, -7F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 1, 5, 14, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -1F, 0.5F, 0F, 1F, 0F, -1F, 1F, 0F, -1F, -1F, 0.5F, 0F); // Box 24
        gunModel[23].setRotationPoint(11F, -3F, -7F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 25, 9, 14, 0F, 4F, 0F, 0F, -6F, 0F, 0F, -6F, 0F, 0F, 4F, 0F, 0F, 9F, 0F, 0F, -10F, 0F, 0F, -10F, 0F, 0F, 9F, 0F, 0F); // Box 25
        gunModel[24].setRotationPoint(-1F, -26F, -7F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 55, 4, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 26
        gunModel[25].setRotationPoint(-3F, -87F, -7F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 49, 3, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 27
        gunModel[26].setRotationPoint(150F, -87F, -7F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 49, 3, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 28
        gunModel[27].setRotationPoint(150F, -78F, -7F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 29
        gunModel[28].setRotationPoint(150F, -84F, -7F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 30
        gunModel[29].setRotationPoint(150F, -83F, -7F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 31
        gunModel[30].setRotationPoint(150F, -80F, -7F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 32
        gunModel[31].setRotationPoint(150F, -79F, -7F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 33
        gunModel[32].setRotationPoint(174F, -79F, -7F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 34
        gunModel[33].setRotationPoint(174F, -80F, -7F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 35
        gunModel[34].setRotationPoint(174F, -83F, -7F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 36
        gunModel[35].setRotationPoint(174F, -84F, -7F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 37
        gunModel[36].setRotationPoint(170F, -79F, -7F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 38
        gunModel[37].setRotationPoint(171F, -80F, -7F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F); // Box 39
        gunModel[38].setRotationPoint(171F, -83F, -7F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Box 40
        gunModel[39].setRotationPoint(170F, -84F, -7F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 2, 6, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 41
        gunModel[40].setRotationPoint(172F, -84F, -7F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 42
        gunModel[41].setRotationPoint(192F, -79F, -7F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 43
        gunModel[42].setRotationPoint(193F, -80F, -7F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F); // Box 44
        gunModel[43].setRotationPoint(193F, -83F, -7F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Box 45
        gunModel[44].setRotationPoint(192F, -84F, -7F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 5, 6, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 46
        gunModel[45].setRotationPoint(194F, -84F, -7F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 53, 3, 18, 0F, 0F, 0F, -1.5F, 1F, 0F, -1.5F, 1F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 47
        gunModel[46].setRotationPoint(-2F, -75F, -9F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 53, 1, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 48
        gunModel[47].setRotationPoint(-2F, -72F, -9F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 38, 2, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 49
        gunModel[48].setRotationPoint(-2F, -62F, -9F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 15, 11, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 50
        gunModel[49].setRotationPoint(36F, -71F, -9F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 51
        gunModel[50].setRotationPoint(35F, -71F, -9F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 52
        gunModel[51].setRotationPoint(35F, -63F, -9F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 53
        gunModel[52].setRotationPoint(-2F, -63F, -9F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 54
        gunModel[53].setRotationPoint(-2F, -71F, -9F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 3, 19, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, -0.5F, 0F, 0F, 0.5F); // Box 55
        gunModel[54].setRotationPoint(-5F, -73F, 9F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 3, 13, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Box 56
        gunModel[55].setRotationPoint(-8F, -70F, 9F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 14, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 57
        gunModel[56].setRotationPoint(-19F, -76F, 9F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 8, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 58
        gunModel[57].setRotationPoint(-16F, -73F, 9F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Box 59
        gunModel[58].setRotationPoint(-8F, -73F, 9F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 60
        gunModel[59].setRotationPoint(-19F, -73F, 9F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 3, 13, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 61
        gunModel[60].setRotationPoint(-19F, -70F, 9F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, -1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, -1F, -0.5F); // Box 62
        gunModel[61].setRotationPoint(-8F, -57F, 9F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, -0.5F, 0F, 0F, -0.5F); // Box 64
        gunModel[62].setRotationPoint(-19F, -57F, 9F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 3, 19, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -0.5F); // Box 65
        gunModel[63].setRotationPoint(-22F, -73F, 9F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 20, 20, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 67
        gunModel[64].setRotationPoint(-22F, -76F, -9F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 20, 3, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2.5F, 0F, 0F, -2.5F, 0F, 0F, 0F, 0F, 0F); // Box 68
        gunModel[65].setRotationPoint(-22F, -56F, -9F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 18, 1, 18, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -1F, 0F, 0F); // Box 69
        gunModel[66].setRotationPoint(-22F, -53F, -9F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 36, 8, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 70
        gunModel[67].setRotationPoint(-7F, -60F, -7F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 25, 7, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 71
        gunModel[68].setRotationPoint(51F, -67F, -9F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 25, 2, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 72
        gunModel[69].setRotationPoint(76F, -67F, -9F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 25, 2, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 73
        gunModel[70].setRotationPoint(76F, -62F, -9F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 25, 1, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 74
        gunModel[71].setRotationPoint(76F, -65F, -9F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 25, 1, 18, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 75
        gunModel[72].setRotationPoint(76F, -63F, -9F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 25, 1, 16, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 76
        gunModel[73].setRotationPoint(76F, -64F, -8F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 2, 7, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F); // Box 77
        gunModel[74].setRotationPoint(101F, -67F, -9F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 13, 4, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 78
        gunModel[75].setRotationPoint(103F, -67F, -9F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 2, 3, 18, 0F, 1F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 1F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 79
        gunModel[76].setRotationPoint(94.5F, -75F, -9F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 8, 3, 20, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 80
        gunModel[77].setRotationPoint(95F, -72F, -10F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 8, 3, 20, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 81
        gunModel[78].setRotationPoint(95F, -69F, -10F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 8, 3, 20, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 82
        gunModel[79].setRotationPoint(95F, -75F, -10F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 2, 5, 18, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F); // Box 83
        gunModel[80].setRotationPoint(94.5F, -72F, -9F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 13, 8, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 84
        gunModel[81].setRotationPoint(103F, -75F, -9F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 104, 1, 18, 0F, 0F, 0F, -1.5F, 0F, 0F, -0.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 85
        gunModel[82].setRotationPoint(95F, -76F, -9F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 4, 30, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -2F, -0.5F, 0F); // Box 86
        gunModel[83].setRotationPoint(58F, -60F, 7F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 3, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 87
        gunModel[84].setRotationPoint(62F, -34F, 7F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 40, 4, 1, 0F, 0F, 0F, 0F, 0F, 10F, 0F, -1F, 10F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -10F, 0F, -1F, -10.5F, 0F, 0F, -0.5F, 0F); // Box 88
        gunModel[85].setRotationPoint(65F, -34F, 7F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -1F, -1F, 0F, 0F, -0.25F, 0F); // Box 89
        gunModel[86].setRotationPoint(101F, -44F, 7F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 4, 17, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 90
        gunModel[87].setRotationPoint(101F, -63F, 7F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 39, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 92
        gunModel[88].setRotationPoint(62F, -60F, 7F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 93
        gunModel[89].setRotationPoint(62F, -35F, 7F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 2F, 0F, -2F, 2F, 0F, -2F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 94
        gunModel[90].setRotationPoint(62F, -37F, 7F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F); // Box 95
        gunModel[91].setRotationPoint(62F, -58F, 7F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F); // Box 96
        gunModel[92].setRotationPoint(99F, -58F, 7F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F); // Box 97
        gunModel[93].setRotationPoint(99F, -45F, 7F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 4, 30, 1, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 98
        gunModel[94].setRotationPoint(58F, -60F, -8F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 3, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 99
        gunModel[95].setRotationPoint(62F, -34F, -8F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 40, 4, 1, 0F, 0F, 0F, 0F, -1F, 10F, 0F, 0F, 10F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -10.5F, 0F, 0F, -10F, 0F, 0F, 0F, 0F); // Box 100
        gunModel[96].setRotationPoint(65F, -34F, -8F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 101
        gunModel[97].setRotationPoint(101F, -44F, -8F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 4, 17, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 102
        gunModel[98].setRotationPoint(101F, -63F, -8F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 39, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 103
        gunModel[99].setRotationPoint(62F, -60F, -8F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 104
        gunModel[100].setRotationPoint(62F, -35F, -8F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 2F, 0F, -2F, 2F, 0F, -2F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 105
        gunModel[101].setRotationPoint(62F, -37F, -8F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[102].setRotationPoint(62F, -58F, -8F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F); // Box 107
        gunModel[103].setRotationPoint(99F, -58F, -8F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 108
        gunModel[104].setRotationPoint(99F, -45F, -8F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 2, 11, 16, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 109
        gunModel[105].setRotationPoint(105F, -63F, -8F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 2, 10, 16, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 110
        gunModel[106].setRotationPoint(107F, -63F, -8F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 8, 16, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 111
        gunModel[107].setRotationPoint(109F, -62F, -8F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 6, 16, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F); // Box 112
        gunModel[108].setRotationPoint(110F, -61F, -8F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 2, 5, 16, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F); // Box 113
        gunModel[109].setRotationPoint(105F, -52F, -8F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 2, 1, 16, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F); // Box 115
        gunModel[110].setRotationPoint(107F, -53F, -8F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 116
        gunModel[111].setRotationPoint(101F, -46F, -8F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 117
        gunModel[112].setRotationPoint(101F, -46F, 7F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 43, 5, 2, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 120
        gunModel[113].setRotationPoint(51F, -72F, 7F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 44, 3, 4, 0F, -1F, 0F, -1.5F, -1.5F, 0F, -1.5F, -1.5F, 0F, -1.5F, -1F, 0F, -1.5F, 0F, 0F, -2F, -0.5F, 0F, -2F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 121
        gunModel[114].setRotationPoint(51F, -75F, 5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 82, 11, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 124
        gunModel[115].setRotationPoint(116F, -75F, -9F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 5, 1, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 125
        gunModel[116].setRotationPoint(116F, -64F, -9F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 218, 2, 14, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 126
        gunModel[117].setRotationPoint(-19F, -89F, -7F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[118].setRotationPoint(-19F, -93F, -6F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 6, 2, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -1F, 0F, 0F); // Box 131
        gunModel[119].setRotationPoint(110F, -63F, -9F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 10, 3, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 132
        gunModel[120].setRotationPoint(127F, -64F, -9F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 3, 3, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F); // Box 133
        gunModel[121].setRotationPoint(124F, -64F, -9F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 3, 1, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 134
        gunModel[122].setRotationPoint(121F, -64F, -9F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 45, 2, 18, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 135
        gunModel[123].setRotationPoint(141F, -64F, -9F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 38, 9, 16, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 136
        gunModel[124].setRotationPoint(-2F, -71F, -8F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 4, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 137
        gunModel[125].setRotationPoint(119F, -64F, -5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 4, 4, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 138
        gunModel[126].setRotationPoint(137F, -64F, -5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 7, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F); // Box 144
        gunModel[127].setRotationPoint(117.5F, -62F, -5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 11, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 200
        gunModel[128].setRotationPoint(198F, -75F, -9F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 17, 12, 16, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 201
        gunModel[129].setRotationPoint(-19.5F, -87F, -8F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 1, 12, 16, 0F, 0F, 0F, 0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F); // Box 202
        gunModel[130].setRotationPoint(-2.5F, -87F, -8F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 12, 16, 0F, -0.5F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F); // Box 203
        gunModel[131].setRotationPoint(-20.5F, -87F, -8F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 55, 5, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 204
        gunModel[132].setRotationPoint(-3F, -80F, -7F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 55, 3, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 205
        gunModel[133].setRotationPoint(-3F, -83F, -7F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 73, 3, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 206
        gunModel[134].setRotationPoint(52F, -87F, -7F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 73, 4, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 207
        gunModel[135].setRotationPoint(52F, -79F, -7F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 25, 11, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 208
        gunModel[136].setRotationPoint(125F, -87F, -7F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 67, 1, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 209
        gunModel[137].setRotationPoint(58F, -80F, -7F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 67, 1, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 210
        gunModel[138].setRotationPoint(58F, -84F, -7F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 212
        gunModel[139].setRotationPoint(56F, -80F, -7F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 213
        gunModel[140].setRotationPoint(52F, -80F, -7F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 214
        gunModel[141].setRotationPoint(52F, -84F, -7F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 215
        gunModel[142].setRotationPoint(56F, -84F, -7F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[143].setRotationPoint(124F, -81F, -7F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 217
        gunModel[144].setRotationPoint(124F, -83F, -7F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 3, 4, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 218
        gunModel[145].setRotationPoint(3F, -46F, -7F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 3, 4, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 219
        gunModel[146].setRotationPoint(3F, -42F, -7F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 3, 4, 14, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 220
        gunModel[147].setRotationPoint(3F, -38F, -7F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 13, 4, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F); // Box 221
        gunModel[148].setRotationPoint(8F, -46F, -7F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 10, 4, 14, 0F, 0F, -3F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 222
        gunModel[149].setRotationPoint(8F, -38F, -7F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 3, 4, 14, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 223
        gunModel[150].setRotationPoint(18F, -38F, -7F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 2, 2, 14, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 224
        gunModel[151].setRotationPoint(6F, -46F, -7F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 2, 2, 14, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 225
        gunModel[152].setRotationPoint(6F, -36F, -7F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 3, 1, 14, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F); // Box 226
        gunModel[153].setRotationPoint(18F, -39F, -7F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 3, 3, 14, 0F, 0.25F, -0.25F, -0.25F, 0F, -1F, 0F, 0F, -1F, 0F, 0.25F, -0.25F, -0.25F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 227
        gunModel[154].setRotationPoint(18F, -42F, -7F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 13, 3, 14, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, -2F, -1F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -2F, -1F); // Box 228
        gunModel[155].setRotationPoint(8F, -45F, -7F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 2, 1, 14, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 229
        gunModel[156].setRotationPoint(6F, -45F, -7F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 10, 4, 14, 0F, 0F, 0F, -1F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 0F, -1F, 0F, -1F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -1F, 0F); // Box 230
        gunModel[157].setRotationPoint(8F, -38F, -7F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 2, 3, 14, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 231
        gunModel[158].setRotationPoint(6F, -38F, -7F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 2, 6, 14, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 232
        gunModel[159].setRotationPoint(6F, -44F, -7F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 12, 6, 12, 0F, -2F, 0F, 0F, 0F, -2.25F, 0.8F, 0F, -2.25F, 0.8F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -2F, 0F, 0F); // Box 233
        gunModel[160].setRotationPoint(6F, -44F, -6F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 8, 4, 14, 0F, 0F, 0F, -2F, -4.5F, 0F, 0F, -4.5F, 0F, 0F, 0F, 0F, -2F, -4.5F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, -4.5F, 0F, -2F); // Box 234
        gunModel[161].setRotationPoint(-6.5F, -52F, -7F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 5, 2, 14, 0F, 0F, 0F, -2F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, -2F, -1.5F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, -2F); // Box 235
        gunModel[162].setRotationPoint(-2F, -48F, -7F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 4, 4, 14, 0F, -0.5F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -2F, -0.5F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -2F); // Box 236
        gunModel[163].setRotationPoint(-1F, -46F, -7F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 4, 4, 14, 0F, -0.5F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -2F, -1F, 0F, -2F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, -2F); // Box 237
        gunModel[164].setRotationPoint(-1F, -42F, -7F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 4, 4, 14, 0F, -1F, 0F, -2F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0F, -2F, 0F, 0F, -2F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -2F); // Box 238
        gunModel[165].setRotationPoint(-1F, -38F, -7F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 4, 8, 14, 0F, -7F, 0F, -2F, 6.5F, 0F, 0F, 6.5F, 0F, 0F, -7F, 0F, -2F, 0F, 0F, -2F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -2F); // Box 239
        gunModel[166].setRotationPoint(-8F, -34F, -7F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 4, 9, 14, 0F, 4F, 0F, -2F, -5F, 0F, 0F, -5F, 0F, 0F, 4F, 0F, -2F, 9F, 0F, -2F, -10F, 0F, 0F, -10F, 0F, 0F, 9F, 0F, -2F); // Box 240
        gunModel[167].setRotationPoint(-4F, -26F, -7F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 4, 10, 14, 0F, 4F, 0F, -2F, -5F, 0F, 0F, -5F, 0F, 0F, 4F, 0F, -2F, 8F, -1F, -2F, -9F, 0F, 0F, -9F, 0F, 0F, 8F, -1F, -2F); // Box 241
        gunModel[168].setRotationPoint(-9F, -17F, -7F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 3, 1, 14, 0F, 0F, 1F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -2F, -1F, -0.5F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -0.5F, -2F); // Box 242
        gunModel[169].setRotationPoint(-17F, -7F, -7F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 4, 10, 14, 0F, -8F, 0F, 0F, 7F, 0F, -2F, 7F, 0F, -2F, -8F, 0F, 0F, -5F, 0F, 0F, 4F, -2F, -2F, 4F, -2F, -2F, -5F, 0F, 0F); // Box 243
        gunModel[170].setRotationPoint(6F, -17F, -7F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 4, 9, 14, 0F, -9F, 0F, 0F, 8F, 0F, -2F, 8F, 0F, -2F, -9F, 0F, 0F, -5F, 0F, 0F, 4F, 0F, -2F, 4F, 0F, -2F, -5F, 0F, 0F); // Box 244
        gunModel[171].setRotationPoint(9F, -26F, -7F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 4, 6, 14, 0F, 1.5F, 0F, 0F, -1.5F, 0F, -1F, -1.5F, 0F, -1F, 1.5F, 0F, 0F, 6F, 0F, 0F, -7F, 0F, -2F, -7F, 0F, -2F, 6F, 0F, 0F); // Box 245
        gunModel[172].setRotationPoint(24F, -32F, -7F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 4, 2, 14, 0F, -2F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 246
        gunModel[173].setRotationPoint(22.5F, -34F, -7F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 2, 4, 14, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 247
        gunModel[174].setRotationPoint(24.5F, -38F, -7F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 2, 4, 14, 0F, -1.5F, 0F, 0F, 1.5F, 0F, -1F, 1.5F, 0F, -1F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 248
        gunModel[175].setRotationPoint(24.5F, -42F, -7F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 2, 4, 14, 0F, -3F, 0F, 0F, 3F, 0F, -1F, 3F, 0F, -1F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 249
        gunModel[176].setRotationPoint(26F, -46F, -7F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 2, 2, 14, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 250
        gunModel[177].setRotationPoint(29F, -48F, -7F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 3, 5, 14, 0F, 0F, 0F, 0F, 0F, 2F, -2F, 0F, 2F, -2F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, -7F, -2F, 0F, -7F, -2F, -0.5F, -0.5F, 0F); // Box 251
        gunModel[178].setRotationPoint(11F, -7F, -7F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 1, 9, 15, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 252
        gunModel[179].setRotationPoint(199F, -86F, -7.5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 1, 2, 15, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 253
        gunModel[180].setRotationPoint(199F, -88F, -7.5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 1, 2, 15, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 254
        gunModel[181].setRotationPoint(199F, -77F, -7.5F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 7, 2, 18, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 255
        gunModel[182].setRotationPoint(191F, -64F, -9F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 75, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 252
        gunModel[183].setRotationPoint(150F, -83F, -4.5F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 75, 2, 9, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 253
        gunModel[184].setRotationPoint(150F, -85F, -4.5F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 75, 1, 7, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 254
        gunModel[185].setRotationPoint(150F, -86F, -3.5F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 75, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 255
        gunModel[186].setRotationPoint(150F, -79F, -3.5F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 75, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 256
        gunModel[187].setRotationPoint(150F, -81F, -4.5F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 12, 2, 11, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 257
        gunModel[188].setRotationPoint(212F, -83F, -5.5F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 12, 2, 11, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 258
        gunModel[189].setRotationPoint(212F, -85F, -5.5F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 12, 1, 9, 0F, 0F, 0.75F, -3F, 0F, 0.75F, -3F, 0F, 0.75F, -3F, 0F, 0.75F, -3F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 259
        gunModel[190].setRotationPoint(212F, -86F, -4.5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 12, 2, 11, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 260
        gunModel[191].setRotationPoint(212F, -81F, -5.5F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 12, 3, 9, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F); // Box 261
        gunModel[192].setRotationPoint(212F, -79F, -4.5F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 262
        gunModel[193].setRotationPoint(225F, -85F, -1.5F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 263
        gunModel[194].setRotationPoint(225F, -81F, -1.5F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 1, 6, 3, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F); // Box 264
        gunModel[195].setRotationPoint(227F, -85F, -1.5F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 265
        gunModel[196].setRotationPoint(226F, -83F, -1.5F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 266
        gunModel[197].setRotationPoint(225F, -82F, -1.5F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Box 267
        gunModel[198].setRotationPoint(225F, -83F, -1.5F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 98, 1, 7, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 268
        gunModel[199].setRotationPoint(199F, -76F, -3.5F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 98, 2, 9, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 269
        gunModel[200].setRotationPoint(199F, -75F, -4.5F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 98, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 270
        gunModel[201].setRotationPoint(199F, -73F, -4.5F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 98, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 271
        gunModel[202].setRotationPoint(199F, -71F, -4.5F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 98, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 272
        gunModel[203].setRotationPoint(199F, -69F, -3.5F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 12, 2, 13, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 1.25F, -2F, 0F, 1.25F, -2F, 0F, 1.25F, -2F, 0F, 1.25F, -2F); // Box 273
        gunModel[204].setRotationPoint(212F, -71F, -6.5F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 12, 2, 13, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 274
        gunModel[205].setRotationPoint(212F, -73F, -6.5F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 12, 2, 13, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 275
        gunModel[206].setRotationPoint(212F, -75F, -6.5F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 12, 1, 11, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 1F, -3.5F, 0F, 1F, -3.5F, 0F, 1F, -3.5F, 0F, 1F, -3.5F); // Box 276
        gunModel[207].setRotationPoint(212F, -68.25F, -5.5F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 30, 2, 11, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 277
        gunModel[208].setRotationPoint(199F, -75F, -5.5F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 30, 1, 9, 0F, 0F, 0.75F, -3F, 0F, 0.75F, -3F, 0F, 0.75F, -3F, 0F, 0.75F, -3F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 278
        gunModel[209].setRotationPoint(199F, -76F, -4.5F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 30, 2, 11, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 279
        gunModel[210].setRotationPoint(199F, -73F, -5.5F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 30, 2, 11, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F, 0F, 0.5F, -1.5F); // Box 280
        gunModel[211].setRotationPoint(199F, -71F, -5.5F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 30, 1, 9, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0.75F, -3F, 0F, 0.75F, -3F, 0F, 0.75F, -3F, 0F, 0.75F, -3F); // Box 281
        gunModel[212].setRotationPoint(199F, -69F, -4.5F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 12, 1, 3, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 282
        gunModel[213].setRotationPoint(212F, -66.25F, -1.5F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 4, 3, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, 0F); // Box 283
        gunModel[214].setRotationPoint(212F, -65.25F, -1.5F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 7, 3, 3, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 284
        gunModel[215].setRotationPoint(216F, -65.25F, -1.5F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F); // Box 285
        gunModel[216].setRotationPoint(223F, -65.25F, -1.5F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 5, 3, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 286
        gunModel[217].setRotationPoint(279F, -73.5F, -5.5F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 10, 2, 11, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 287
        gunModel[218].setRotationPoint(274F, -75.5F, -5.5F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 10, 2, 9, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 288
        gunModel[219].setRotationPoint(274F, -77.5F, -4.5F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 10, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F); // Box 289
        gunModel[220].setRotationPoint(274F, -68.5F, -4.5F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 5, 2, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 290
        gunModel[221].setRotationPoint(279F, -70.5F, -5.5F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 2, 2, 9, 0F, 0F, -0.5F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, -0.5F, -3F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 291
        gunModel[222].setRotationPoint(272F, -77.5F, -4.5F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 2, 2, 11, 0F, 0F, 0F, -1.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 292
        gunModel[223].setRotationPoint(272F, -75.5F, -5.5F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 2, 3, 11, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 293
        gunModel[224].setRotationPoint(272F, -73.5F, -5.5F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 2, 2, 11, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1.5F); // Box 294
        gunModel[225].setRotationPoint(272F, -70.5F, -5.5F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 2, 2, 9, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, -0.5F, -3F); // Box 295
        gunModel[226].setRotationPoint(272F, -68.5F, -4.5F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, -0.5F, -3F, 0F, -0.5F, -3F, 0F, 0F, -3F); // Box 296
        gunModel[227].setRotationPoint(284F, -68.5F, -4.5F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 1, 2, 11, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1F); // Box 297
        gunModel[228].setRotationPoint(284F, -70.5F, -5.5F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 1, 3, 11, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Box 298
        gunModel[229].setRotationPoint(284F, -73.5F, -5.5F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 1, 2, 11, 0F, 0F, 0F, -1F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Box 299
        gunModel[230].setRotationPoint(284F, -75.5F, -5.5F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 0F, 0F, -3F, 0F, -0.5F, -3F, 0F, -0.5F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Box 300
        gunModel[231].setRotationPoint(284F, -77.5F, -4.5F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 5, 2, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 301
        gunModel[232].setRotationPoint(274F, -70.5F, -5.5F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 5, 3, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 302
        gunModel[233].setRotationPoint(274F, -73.5F, -5.5F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 3, 1, 17, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 497
        gunModel[234].setRotationPoint(106.5F, -57.5F, -8.5F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 3, 1, 17, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 498
        gunModel[235].setRotationPoint(106.5F, -58.25F, -8.5F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 3, 1, 17, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 499
        gunModel[236].setRotationPoint(106.5F, -59F, -8.5F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 3, 1, 17, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 500
        gunModel[237].setRotationPoint(106.5F, -59.5F, -8.5F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 3, 1, 17, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F); // Box 501
        gunModel[238].setRotationPoint(106.5F, -57F, -8.5F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 10, 4, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F); // Box 502
        gunModel[239].setRotationPoint(187F, -64F, -5F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 17, 1, 16, 0F, -4F, 0F, -2F, -2F, 0F, -2F, -2F, 0F, -2F, -4F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 556
        gunModel[240].setRotationPoint(-19.5F, -88F, -8F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 3, 1, 21, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F); // Box 626
        gunModel[241].setRotationPoint(-13.5F, -61.75F, -10.5F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 3, 1, 21, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 627
        gunModel[242].setRotationPoint(-13.5F, -62.25F, -10.5F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 3, 1, 21, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 628
        gunModel[243].setRotationPoint(-13.5F, -61F, -10.5F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 3, 1, 21, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F); // Box 629
        gunModel[244].setRotationPoint(-13.5F, -59.75F, -10.5F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 3, 1, 21, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 630
        gunModel[245].setRotationPoint(-13.5F, -60.25F, -10.5F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 9, 13, 20, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 631
        gunModel[246].setRotationPoint(-16.5F, -70F, -10F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 632
        gunModel[247].setRotationPoint(34F, -48F, -1F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1.5F, 0F, 0F); // Box 633
        gunModel[248].setRotationPoint(34F, -47F, -1F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F); // Box 634
        gunModel[249].setRotationPoint(35.5F, -46F, -1F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 635
        gunModel[250].setRotationPoint(35F, -44F, -1F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -2F, 0F, 0F); // Box 636
        gunModel[251].setRotationPoint(35F, -41F, -1F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -5F, 0F, 0F, 2.5F, -0.5F, 0F, 2.5F, -0.5F, 0F, -5F, 0F, 0F); // Box 637
        gunModel[252].setRotationPoint(36F, -38F, -1F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 7, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 774
        gunModel[253].setRotationPoint(41F, -72F, -9.5F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 775
        gunModel[254].setRotationPoint(41F, -73F, -9.5F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 776
        gunModel[255].setRotationPoint(41F, -69F, -9.5F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 777
        gunModel[256].setRotationPoint(30F, -59F, 7F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F); // Box 778
        gunModel[257].setRotationPoint(31F, -59F, 7F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F); // Box 779
        gunModel[258].setRotationPoint(32F, -58.5F, 7F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 3, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F); // Box 780
        gunModel[259].setRotationPoint(27F, -59F, 7F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 781
        gunModel[260].setRotationPoint(24F, -59F, 7F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F); // Box 782
        gunModel[261].setRotationPoint(23F, -59F, 7F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F); // Box 783
        gunModel[262].setRotationPoint(22F, -59F, 7.5F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 784
        gunModel[263].setRotationPoint(30F, -55F, 6.5F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F); // Box 785
        gunModel[264].setRotationPoint(29F, -56F, 6.5F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, 0F, 0F, -0.4F, 0F, 0F, -0.6F, 0F, 0.05F, -0.1F, 0F, 0.05F, -0.1F, -0.05F, 0F, -0.6F, -0.05F, 0F, -0.6F, -0.05F, 0.05F, -0.1F, -0.05F, 0.05F); // Box 786
        gunModel[265].setRotationPoint(30F, -55F, 6.5F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 3, 19, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, -3F, -0.5F, 0F, -3F, 0F, 0F, 0F, 0F); // Box 807
        gunModel[266].setRotationPoint(-5F, -73F, -10F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 3, 13, 2, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 808
        gunModel[267].setRotationPoint(-8F, -70F, -11F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 14, 3, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 809
        gunModel[268].setRotationPoint(-19F, -76F, -10F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 8, 3, 2, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 810
        gunModel[269].setRotationPoint(-16F, -73F, -11F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 811
        gunModel[270].setRotationPoint(-8F, -73F, -11F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 812
        gunModel[271].setRotationPoint(-19F, -73F, -11F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 3, 13, 2, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 813
        gunModel[272].setRotationPoint(-19F, -70F, -11F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -1F, -1F, 0F); // Box 814
        gunModel[273].setRotationPoint(-8F, -57F, -11F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, -1F, -0.5F, -1F, -1F, 0F, 0F, 0F, 0F); // Box 815
        gunModel[274].setRotationPoint(-19F, -57F, -11F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 3, 19, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 816
        gunModel[275].setRotationPoint(-22F, -73F, -10F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 218, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 130
        gunModel[276].setRotationPoint(-19F, -91F, -6F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[277].setRotationPoint(-11F, -93F, -6F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[278].setRotationPoint(-3F, -93F, -6F);

        gunModel[279].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[279].setRotationPoint(5F, -93F, -6F);

        gunModel[280].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[280].setRotationPoint(13F, -93F, -6F);

        gunModel[281].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[281].setRotationPoint(21F, -93F, -6F);

        gunModel[282].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[282].setRotationPoint(29F, -93F, -6F);

        gunModel[283].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[283].setRotationPoint(37F, -93F, -6F);

        gunModel[284].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[284].setRotationPoint(45F, -93F, -6F);

        gunModel[285].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[285].setRotationPoint(53F, -93F, -6F);

        gunModel[286].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[286].setRotationPoint(61F, -93F, -6F);

        gunModel[287].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[287].setRotationPoint(69F, -93F, -6F);

        gunModel[288].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[288].setRotationPoint(77F, -93F, -6F);

        gunModel[289].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[289].setRotationPoint(85F, -93F, -6F);

        gunModel[290].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[290].setRotationPoint(93F, -93F, -6F);

        gunModel[291].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[291].setRotationPoint(101F, -93F, -6F);

        gunModel[292].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[292].setRotationPoint(109F, -93F, -6F);

        gunModel[293].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[293].setRotationPoint(117F, -93F, -6F);

        gunModel[294].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[294].setRotationPoint(125F, -93F, -6F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[295].setRotationPoint(133F, -93F, -6F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[296].setRotationPoint(141F, -93F, -6F);

        gunModel[297].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[297].setRotationPoint(149F, -93F, -6F);

        gunModel[298].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[298].setRotationPoint(157F, -93F, -6F);

        gunModel[299].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[299].setRotationPoint(165F, -93F, -6F);

        gunModel[300].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[300].setRotationPoint(173F, -93F, -6F);

        gunModel[301].addShapeBox(0F, 0F, 0F, 18, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[301].setRotationPoint(181F, -93F, -6F);

        gunModel[302].addShapeBox(0F, 0F, 0F, 89, 2, 12, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[302].setRotationPoint(110F, -60F, -6F);

        gunModel[303].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 130
        gunModel[303].setRotationPoint(111F, -58F, -6F);

        gunModel[304].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 130
        gunModel[304].setRotationPoint(119F, -58F, -6F);

        gunModel[305].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 130
        gunModel[305].setRotationPoint(127F, -58F, -6F);

        gunModel[306].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 130
        gunModel[306].setRotationPoint(135F, -58F, -6F);

        gunModel[307].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 130
        gunModel[307].setRotationPoint(143F, -58F, -6F);

        gunModel[308].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 130
        gunModel[308].setRotationPoint(151F, -58F, -6F);

        gunModel[309].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 130
        gunModel[309].setRotationPoint(159F, -58F, -6F);

        gunModel[310].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 130
        gunModel[310].setRotationPoint(167F, -58F, -6F);

        gunModel[311].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 130
        gunModel[311].setRotationPoint(175F, -58F, -6F);

        gunModel[312].addShapeBox(0F, 0F, 0F, 4, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 130
        gunModel[312].setRotationPoint(183F, -58F, -6F);

        gunModel[313].addShapeBox(0F, 0F, 0F, 8, 2, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 130
        gunModel[313].setRotationPoint(191F, -58F, -6F);

        gunModel[314].addShapeBox(0F, 0F, 0F, 88, 12, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[314].setRotationPoint(111F, -74F, -11F);

        gunModel[315].addShapeBox(0F, 0F, 0F, 88, 12, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[315].setRotationPoint(111F, -74F, 9F);

        gunModel[316].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[316].setRotationPoint(174F, -74F, 11F);

        gunModel[317].addShapeBox(0F, 0F, 0F, 73, 5, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 206
        gunModel[317].setRotationPoint(52F, -84F, -5F);

        gunModel[318].addShapeBox(0F, 0F, 0F, 12, 12, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[318].setRotationPoint(111F, -74F, -13F);

        gunModel[319].addShapeBox(0F, 0F, 0F, 12, 12, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[319].setRotationPoint(111F, -74F, 11F);

        gunModel[320].addShapeBox(0F, 0F, 0F, 12, 12, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[320].setRotationPoint(187F, -74F, -13F);

        gunModel[321].addShapeBox(0F, 0F, 0F, 12, 12, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[321].setRotationPoint(187F, -74F, 11F);

        gunModel[322].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[322].setRotationPoint(174F, -68F, 11F);

        gunModel[323].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[323].setRotationPoint(167F, -74F, 11F);

        gunModel[324].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[324].setRotationPoint(167F, -68F, 11F);

        gunModel[325].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[325].setRotationPoint(160F, -74F, 11F);

        gunModel[326].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[326].setRotationPoint(160F, -68F, 11F);

        gunModel[327].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[327].setRotationPoint(153F, -74F, 11F);

        gunModel[328].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[328].setRotationPoint(153F, -68F, 11F);

        gunModel[329].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[329].setRotationPoint(146F, -74F, 11F);

        gunModel[330].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[330].setRotationPoint(146F, -68F, 11F);

        gunModel[331].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[331].setRotationPoint(139F, -74F, 11F);

        gunModel[332].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[332].setRotationPoint(139F, -68F, 11F);

        gunModel[333].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[333].setRotationPoint(132F, -74F, 11F);

        gunModel[334].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[334].setRotationPoint(132F, -68F, 11F);

        gunModel[335].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[335].setRotationPoint(125F, -74F, 11F);

        gunModel[336].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[336].setRotationPoint(125F, -68F, 11F);

        gunModel[337].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[337].setRotationPoint(181F, -74F, 11F);

        gunModel[338].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[338].setRotationPoint(181F, -68F, 11F);

        gunModel[339].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[339].setRotationPoint(174F, -74F, -13F);

        gunModel[340].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[340].setRotationPoint(174F, -68F, -13F);

        gunModel[341].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[341].setRotationPoint(167F, -74F, -13F);

        gunModel[342].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[342].setRotationPoint(167F, -68F, -13F);

        gunModel[343].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[343].setRotationPoint(160F, -74F, -13F);

        gunModel[344].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[344].setRotationPoint(160F, -68F, -13F);

        gunModel[345].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[345].setRotationPoint(153F, -74F, -13F);

        gunModel[346].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[346].setRotationPoint(153F, -68F, -13F);

        gunModel[347].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[347].setRotationPoint(146F, -74F, -13F);

        gunModel[348].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[348].setRotationPoint(146F, -68F, -13F);

        gunModel[349].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[349].setRotationPoint(139F, -74F, -13F);

        gunModel[350].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[350].setRotationPoint(139F, -68F, -13F);

        gunModel[351].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[351].setRotationPoint(132F, -74F, -13F);

        gunModel[352].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[352].setRotationPoint(132F, -68F, -13F);

        gunModel[353].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[353].setRotationPoint(125F, -74F, -13F);

        gunModel[354].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[354].setRotationPoint(125F, -68F, -13F);

        gunModel[355].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 130
        gunModel[355].setRotationPoint(181F, -74F, -13F);

        gunModel[356].addShapeBox(0F, 0F, 0F, 4, 6, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 130
        gunModel[356].setRotationPoint(181F, -68F, -13F);


        defaultBarrelModel = new ModelRendererTurbo[32];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 769, 257, textureX, textureY); // Box 303
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 809, 257, textureX, textureY); // Box 304
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 849, 257, textureX, textureY); // Box 305
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 889, 257, textureX, textureY); // Box 306
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 985, 257, textureX, textureY); // Box 307
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 929, 17, textureX, textureY); // Box 308
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 841, 33, textureX, textureY); // Box 309
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 489, 121, textureX, textureY); // Box 310
        defaultBarrelModel[8] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Box 311
        defaultBarrelModel[9] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Box 312
        defaultBarrelModel[10] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Box 313
        defaultBarrelModel[11] = new ModelRendererTurbo(this, 449, 57, textureX, textureY); // Box 314
        defaultBarrelModel[12] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Box 315
        defaultBarrelModel[13] = new ModelRendererTurbo(this, 489, 49, textureX, textureY); // Box 317
        defaultBarrelModel[14] = new ModelRendererTurbo(this, 633, 57, textureX, textureY); // Box 318
        defaultBarrelModel[15] = new ModelRendererTurbo(this, 601, 113, textureX, textureY); // Box 319
        defaultBarrelModel[16] = new ModelRendererTurbo(this, 321, 121, textureX, textureY); // Box 320
        defaultBarrelModel[17] = new ModelRendererTurbo(this, 137, 121, textureX, textureY); // Box 321
        defaultBarrelModel[18] = new ModelRendererTurbo(this, 657, 153, textureX, textureY); // Box 322
        defaultBarrelModel[19] = new ModelRendererTurbo(this, 697, 153, textureX, textureY); // Box 323
        defaultBarrelModel[20] = new ModelRendererTurbo(this, 737, 153, textureX, textureY); // Box 324
        defaultBarrelModel[21] = new ModelRendererTurbo(this, 777, 161, textureX, textureY); // Box 325
        defaultBarrelModel[22] = new ModelRendererTurbo(this, 817, 161, textureX, textureY); // Box 326
        defaultBarrelModel[23] = new ModelRendererTurbo(this, 129, 161, textureX, textureY); // Box 327
        defaultBarrelModel[24] = new ModelRendererTurbo(this, 273, 169, textureX, textureY); // Box 328
        defaultBarrelModel[25] = new ModelRendererTurbo(this, 1, 265, textureX, textureY); // Box 329
        defaultBarrelModel[26] = new ModelRendererTurbo(this, 225, 265, textureX, textureY); // Box 330
        defaultBarrelModel[27] = new ModelRendererTurbo(this, 281, 265, textureX, textureY); // Box 331
        defaultBarrelModel[28] = new ModelRendererTurbo(this, 905, 169, textureX, textureY); // Box 334
        defaultBarrelModel[29] = new ModelRendererTurbo(this, 337, 265, textureX, textureY); // Box 335
        defaultBarrelModel[30] = new ModelRendererTurbo(this, 153, 185, textureX, textureY); // Box 336
        defaultBarrelModel[31] = new ModelRendererTurbo(this, 377, 265, textureX, textureY); // Box 337

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 7, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F); // Box 303
        defaultBarrelModel[0].setRotationPoint(286.5F, -68.5F, -4.5F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 7, 2, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 304
        defaultBarrelModel[1].setRotationPoint(286.5F, -70.5F, -5.5F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 7, 3, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 305
        defaultBarrelModel[2].setRotationPoint(286.5F, -73.5F, -5.5F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, 0F, 7, 2, 11, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 306
        defaultBarrelModel[3].setRotationPoint(286.5F, -75.5F, -5.5F);

        defaultBarrelModel[4].addShapeBox(0F, 0F, 0F, 7, 2, 9, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 307
        defaultBarrelModel[4].setRotationPoint(286.5F, -77.5F, -4.5F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, -0.5F, -3F); // Box 308
        defaultBarrelModel[5].setRotationPoint(285.5F, -68.5F, -4.5F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, 0F, 1, 2, 11, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1.5F); // Box 309
        defaultBarrelModel[6].setRotationPoint(285.5F, -70.5F, -5.5F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, 0F, 1, 3, 11, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 310
        defaultBarrelModel[7].setRotationPoint(285.5F, -73.5F, -5.5F);

        defaultBarrelModel[8].addShapeBox(0F, 0F, 0F, 1, 2, 11, 0F, 0F, 0F, -1.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 311
        defaultBarrelModel[8].setRotationPoint(285.5F, -75.5F, -5.5F);

        defaultBarrelModel[9].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 0F, -0.5F, -3F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, -0.5F, -3F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 312
        defaultBarrelModel[9].setRotationPoint(285.5F, -77.5F, -4.5F);

        defaultBarrelModel[10].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 313
        defaultBarrelModel[10].setRotationPoint(295F, -73F, -6.5F);

        defaultBarrelModel[11].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 1.5F, -1.5F, 0F, 1.5F, -1.5F, 0F, 1.5F, -1.5F, 0F, 1.5F, -1.5F); // Box 314
        defaultBarrelModel[11].setRotationPoint(295F, -71F, -6.5F);

        defaultBarrelModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 1.25F, -3.5F, 0F, 1.25F, -3.5F, 0F, 1.25F, -3.5F, 0F, 1.25F, -3.5F); // Box 315
        defaultBarrelModel[12].setRotationPoint(295F, -68F, -5.5F);

        defaultBarrelModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, 0F, 1.25F, -3.5F, 0F, 1.25F, -3.5F, 0F, 1.25F, -3.5F, 0F, 1.25F, -3.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 317
        defaultBarrelModel[13].setRotationPoint(295F, -77F, -5.5F);

        defaultBarrelModel[14].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0F, 1.5F, -1.5F, 0F, 1.5F, -1.5F, 0F, 1.5F, -1.5F, 0F, 1.5F, -1.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 318
        defaultBarrelModel[14].setRotationPoint(295F, -75F, -6.5F);

        defaultBarrelModel[15].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0F, 0.5F, 0F, -0.75F, 0.5F, -0.5F, -0.75F, 0.5F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.75F, 0.5F, -0.5F, -0.75F, 0.5F, -0.5F, 0F, 0.5F, 0F); // Box 319
        defaultBarrelModel[15].setRotationPoint(296F, -73F, -6.5F);

        defaultBarrelModel[16].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0F, 1.5F, -1.5F, -0.75F, 1.5F, -2F, -0.75F, 1.5F, -2F, 0F, 1.5F, -1.5F, 0F, -0.5F, 0F, -0.75F, -0.5F, -0.5F, -0.75F, -0.5F, -0.5F, 0F, -0.5F, 0F); // Box 320
        defaultBarrelModel[16].setRotationPoint(296F, -75F, -6.5F);

        defaultBarrelModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, 0F, 1.25F, -3.5F, -0.75F, 0.75F, -4F, -0.75F, 0.75F, -4F, 0F, 1.25F, -3.5F, 0F, -0.5F, -0.5F, -0.75F, -0.5F, -1F, -0.75F, -0.5F, -1F, 0F, -0.5F, -0.5F); // Box 321
        defaultBarrelModel[17].setRotationPoint(296F, -77F, -5.5F);

        defaultBarrelModel[18].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0F, -0.5F, 0F, -0.75F, -0.5F, -0.5F, -0.75F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 1.5F, -1.5F, -0.75F, 1.5F, -2F, -0.75F, 1.5F, -2F, 0F, 1.5F, -1.5F); // Box 322
        defaultBarrelModel[18].setRotationPoint(296F, -71F, -6.5F);

        defaultBarrelModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, 0F, -0.5F, -0.5F, -0.75F, -0.5F, -1F, -0.75F, -0.5F, -1F, 0F, -0.5F, -0.5F, 0F, 1.25F, -3.5F, -0.75F, 0.75F, -4F, -0.75F, 0.75F, -4F, 0F, 1.25F, -3.5F); // Box 323
        defaultBarrelModel[19].setRotationPoint(296F, -68F, -5.5F);

        defaultBarrelModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.75F, -0.5F, -1F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, -0.75F, -0.5F, -1F, -0.75F, 0.75F, -4F, 0F, 1.25F, -3.5F, 0F, 1.25F, -3.5F, -0.75F, 0.75F, -4F); // Box 324
        defaultBarrelModel[20].setRotationPoint(294F, -68F, -5.5F);

        defaultBarrelModel[21].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, -0.75F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.75F, -0.5F, -0.5F, -0.75F, 1.5F, -2F, 0F, 1.5F, -1.5F, 0F, 1.5F, -1.5F, -0.75F, 1.5F, -2F); // Box 325
        defaultBarrelModel[21].setRotationPoint(294F, -71F, -6.5F);

        defaultBarrelModel[22].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, -0.75F, 0.5F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.75F, 0.5F, -0.5F, -0.75F, 0.5F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.75F, 0.5F, -0.5F); // Box 326
        defaultBarrelModel[22].setRotationPoint(294F, -73F, -6.5F);

        defaultBarrelModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 11, 0F, -0.75F, 0.75F, -4F, 0F, 1.25F, -3.5F, 0F, 1.25F, -3.5F, -0.75F, 0.75F, -4F, -0.75F, -0.5F, -1F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, -0.75F, -0.5F, -1F); // Box 327
        defaultBarrelModel[23].setRotationPoint(294F, -77F, -5.5F);

        defaultBarrelModel[24].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, -0.75F, 1.5F, -2F, 0F, 1.5F, -1.5F, 0F, 1.5F, -1.5F, -0.75F, 1.5F, -2F, -0.75F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.75F, -0.5F, -0.5F); // Box 328
        defaultBarrelModel[24].setRotationPoint(294F, -75F, -6.5F);

        defaultBarrelModel[25].addShapeBox(0F, 0F, 0F, 15, 1, 7, 0F, 0F, 0F, -2F, -0.5F, 1.5F, -2F, -0.5F, 1.5F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F); // Box 329
        defaultBarrelModel[25].setRotationPoint(297F, -76F, -3.5F);

        defaultBarrelModel[26].addShapeBox(0F, 0F, 0F, 15, 1, 9, 0F, 0F, 0F, -1F, 0F, 1.5F, -1F, 0F, 1.5F, -1F, 0F, 0F, -1F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F); // Box 330
        defaultBarrelModel[26].setRotationPoint(297F, -75F, -4.5F);

        defaultBarrelModel[27].addShapeBox(0F, 0F, 0F, 15, 2, 9, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F); // Box 331
        defaultBarrelModel[27].setRotationPoint(297F, -73F, -4.5F);

        defaultBarrelModel[28].addShapeBox(0F, 0F, 0F, 4, 1, 9, 0F, 0F, 0.75F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, -0.5F, 0F, 0.75F, -0.5F, 0F, -0.75F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.75F, 0F); // Box 334
        defaultBarrelModel[28].setRotationPoint(308F, -74F, -4.5F);

        defaultBarrelModel[29].addShapeBox(0F, 0F, 0F, 15, 1, 9, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -1F, 0F, 1.5F, -1F, 0F, 1.5F, -1F, 0F, 0F, -1F); // Box 335
        defaultBarrelModel[29].setRotationPoint(297F, -70F, -4.5F);

        defaultBarrelModel[30].addShapeBox(0F, 0F, 0F, 4, 1, 9, 0F, 0F, -0.75F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.75F, 0F, 0F, 0.75F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, -0.5F, 0F, 0.75F, -0.5F); // Box 336
        defaultBarrelModel[30].setRotationPoint(308F, -71F, -4.5F);

        defaultBarrelModel[31].addShapeBox(0F, 0F, 0F, 15, 1, 7, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, -0.5F, 1.5F, -2F, -0.5F, 1.5F, -2F, 0F, 0F, -2F); // Box 337
        defaultBarrelModel[31].setRotationPoint(297F, -69F, -3.5F);


        defaultScopeModel = new ModelRendererTurbo[112];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 537, 273, textureX, textureY); // Import Box1048
        defaultScopeModel[1] = new ModelRendererTurbo(this, 801, 201, textureX, textureY); // Import Box1050
        defaultScopeModel[2] = new ModelRendererTurbo(this, 657, 169, textureX, textureY); // Import Box1052
        defaultScopeModel[3] = new ModelRendererTurbo(this, 113, 273, textureX, textureY); // Import Box1053
        defaultScopeModel[4] = new ModelRendererTurbo(this, 169, 273, textureX, textureY); // Import Box1055
        defaultScopeModel[5] = new ModelRendererTurbo(this, 417, 193, textureX, textureY); // Import Box1056
        defaultScopeModel[6] = new ModelRendererTurbo(this, 625, 193, textureX, textureY); // Import Box1057
        defaultScopeModel[7] = new ModelRendererTurbo(this, 585, 25, textureX, textureY); // Import Box1058
        defaultScopeModel[8] = new ModelRendererTurbo(this, 473, 273, textureX, textureY); // Import Box1059
        defaultScopeModel[9] = new ModelRendererTurbo(this, 585, 273, textureX, textureY); // Import Box1060
        defaultScopeModel[10] = new ModelRendererTurbo(this, 625, 273, textureX, textureY); // Import Box1061
        defaultScopeModel[11] = new ModelRendererTurbo(this, 665, 273, textureX, textureY); // Import Box1062
        defaultScopeModel[12] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import Box1064
        defaultScopeModel[13] = new ModelRendererTurbo(this, 833, 1, textureX, textureY); // Import Box1065
        defaultScopeModel[14] = new ModelRendererTurbo(this, 905, 1, textureX, textureY); // Import Box1066
        defaultScopeModel[15] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import Box1067
        defaultScopeModel[16] = new ModelRendererTurbo(this, 241, 9, textureX, textureY); // Import Box1068
        defaultScopeModel[17] = new ModelRendererTurbo(this, 289, 9, textureX, textureY); // Import Box1069
        defaultScopeModel[18] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Import Box1070
        defaultScopeModel[19] = new ModelRendererTurbo(this, 425, 25, textureX, textureY); // Import Box1072
        defaultScopeModel[20] = new ModelRendererTurbo(this, 745, 9, textureX, textureY); // Import Box1073
        defaultScopeModel[21] = new ModelRendererTurbo(this, 761, 9, textureX, textureY); // Import Box1075
        defaultScopeModel[22] = new ModelRendererTurbo(this, 873, 1, textureX, textureY); // Import Box1076
        defaultScopeModel[23] = new ModelRendererTurbo(this, 225, 9, textureX, textureY); // Import Box1077
        defaultScopeModel[24] = new ModelRendererTurbo(this, 273, 9, textureX, textureY); // Import Box1078
        defaultScopeModel[25] = new ModelRendererTurbo(this, 865, 9, textureX, textureY); // Import Box1079
        defaultScopeModel[26] = new ModelRendererTurbo(this, 897, 9, textureX, textureY); // Import Box1080
        defaultScopeModel[27] = new ModelRendererTurbo(this, 513, 1, textureX, textureY); // Import Box1086
        defaultScopeModel[28] = new ModelRendererTurbo(this, 825, 9, textureX, textureY); // Import Box1087
        defaultScopeModel[29] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // Import Box1089
        defaultScopeModel[30] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // Import Box1090
        defaultScopeModel[31] = new ModelRendererTurbo(this, 609, 1, textureX, textureY); // Import Box1091
        defaultScopeModel[32] = new ModelRendererTurbo(this, 649, 1, textureX, textureY); // Import Box1092
        defaultScopeModel[33] = new ModelRendererTurbo(this, 689, 1, textureX, textureY); // Import Box1093
        defaultScopeModel[34] = new ModelRendererTurbo(this, 769, 1, textureX, textureY); // Import Box1094
        defaultScopeModel[35] = new ModelRendererTurbo(this, 905, 1, textureX, textureY); // Import Box1095
        defaultScopeModel[36] = new ModelRendererTurbo(this, 969, 1, textureX, textureY); // Import Box1096
        defaultScopeModel[37] = new ModelRendererTurbo(this, 1001, 1, textureX, textureY); // Import Box1097
        defaultScopeModel[38] = new ModelRendererTurbo(this, 385, 9, textureX, textureY); // Import Box1098
        defaultScopeModel[39] = new ModelRendererTurbo(this, 425, 9, textureX, textureY); // Import Box1099
        defaultScopeModel[40] = new ModelRendererTurbo(this, 585, 9, textureX, textureY); // Import Box1100
        defaultScopeModel[41] = new ModelRendererTurbo(this, 809, 33, textureX, textureY); // Import Box1101
        defaultScopeModel[42] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import Box1102
        defaultScopeModel[43] = new ModelRendererTurbo(this, 385, 49, textureX, textureY); // Import Box1103
        defaultScopeModel[44] = new ModelRendererTurbo(this, 417, 49, textureX, textureY); // Import Box1104
        defaultScopeModel[45] = new ModelRendererTurbo(this, 569, 49, textureX, textureY); // Import Box1105
        defaultScopeModel[46] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Import Box1109
        defaultScopeModel[47] = new ModelRendererTurbo(this, 601, 49, textureX, textureY); // Import Box1110
        defaultScopeModel[48] = new ModelRendererTurbo(this, 633, 49, textureX, textureY); // Import Box1111
        defaultScopeModel[49] = new ModelRendererTurbo(this, 809, 25, textureX, textureY); // Import Box1163
        defaultScopeModel[50] = new ModelRendererTurbo(this, 985, 9, textureX, textureY); // Box 703
        defaultScopeModel[51] = new ModelRendererTurbo(this, 705, 273, textureX, textureY); // Import Box1112
        defaultScopeModel[52] = new ModelRendererTurbo(this, 777, 273, textureX, textureY); // Import Box1113
        defaultScopeModel[53] = new ModelRendererTurbo(this, 801, 273, textureX, textureY); // Import Box1114
        defaultScopeModel[54] = new ModelRendererTurbo(this, 529, 73, textureX, textureY); // Import Box1115
        defaultScopeModel[55] = new ModelRendererTurbo(this, 481, 201, textureX, textureY); // Import Box1116
        defaultScopeModel[56] = new ModelRendererTurbo(this, 521, 201, textureX, textureY); // Import Box1117
        defaultScopeModel[57] = new ModelRendererTurbo(this, 969, 201, textureX, textureY); // Import Box1118
        defaultScopeModel[58] = new ModelRendererTurbo(this, 145, 209, textureX, textureY); // Import Box1119
        defaultScopeModel[59] = new ModelRendererTurbo(this, 833, 273, textureX, textureY); // Import Box1120
        defaultScopeModel[60] = new ModelRendererTurbo(this, 865, 273, textureX, textureY); // Import Box1121
        defaultScopeModel[61] = new ModelRendererTurbo(this, 993, 273, textureX, textureY); // Import Box1122
        defaultScopeModel[62] = new ModelRendererTurbo(this, 1, 281, textureX, textureY); // Import Box1123
        defaultScopeModel[63] = new ModelRendererTurbo(this, 289, 281, textureX, textureY); // Import Box1124
        defaultScopeModel[64] = new ModelRendererTurbo(this, 329, 281, textureX, textureY); // Import Box1125
        defaultScopeModel[65] = new ModelRendererTurbo(this, 905, 49, textureX, textureY); // Import Box1126
        defaultScopeModel[66] = new ModelRendererTurbo(this, 1001, 49, textureX, textureY); // Import Box1127
        defaultScopeModel[67] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import Box1128
        defaultScopeModel[68] = new ModelRendererTurbo(this, 481, 25, textureX, textureY); // Import Box1129
        defaultScopeModel[69] = new ModelRendererTurbo(this, 785, 33, textureX, textureY); // Import Box1130
        defaultScopeModel[70] = new ModelRendererTurbo(this, 825, 25, textureX, textureY); // Import Box1131
        defaultScopeModel[71] = new ModelRendererTurbo(this, 961, 25, textureX, textureY); // Import Box1132
        defaultScopeModel[72] = new ModelRendererTurbo(this, 769, 17, textureX, textureY); // Import Box1133
        defaultScopeModel[73] = new ModelRendererTurbo(this, 361, 33, textureX, textureY); // Import Box1134
        defaultScopeModel[74] = new ModelRendererTurbo(this, 849, 17, textureX, textureY); // Import Box1135
        defaultScopeModel[75] = new ModelRendererTurbo(this, 793, 17, textureX, textureY); // Import Box1136
        defaultScopeModel[76] = new ModelRendererTurbo(this, 633, 9, textureX, textureY); // Import Box1137
        defaultScopeModel[77] = new ModelRendererTurbo(this, 689, 9, textureX, textureY); // Import Box1138
        defaultScopeModel[78] = new ModelRendererTurbo(this, 969, 9, textureX, textureY); // Import Box1139
        defaultScopeModel[79] = new ModelRendererTurbo(this, 833, 17, textureX, textureY); // Import Box1140
        defaultScopeModel[80] = new ModelRendererTurbo(this, 865, 17, textureX, textureY); // Import Box1141
        defaultScopeModel[81] = new ModelRendererTurbo(this, 929, 17, textureX, textureY); // Import Box1142
        defaultScopeModel[82] = new ModelRendererTurbo(this, 945, 17, textureX, textureY); // Import Box1143
        defaultScopeModel[83] = new ModelRendererTurbo(this, 377, 25, textureX, textureY); // Import Box1144
        defaultScopeModel[84] = new ModelRendererTurbo(this, 409, 25, textureX, textureY); // Import Box1145
        defaultScopeModel[85] = new ModelRendererTurbo(this, 465, 25, textureX, textureY); // Import Box1146
        defaultScopeModel[86] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Import Box1147
        defaultScopeModel[87] = new ModelRendererTurbo(this, 521, 25, textureX, textureY); // Import Box1149
        defaultScopeModel[88] = new ModelRendererTurbo(this, 713, 57, textureX, textureY); // Import Box1150
        defaultScopeModel[89] = new ModelRendererTurbo(this, 753, 57, textureX, textureY); // Import Box1151
        defaultScopeModel[90] = new ModelRendererTurbo(this, 929, 57, textureX, textureY); // Import Box1152
        defaultScopeModel[91] = new ModelRendererTurbo(this, 937, 81, textureX, textureY); // Import Box1153
        defaultScopeModel[92] = new ModelRendererTurbo(this, 569, 89, textureX, textureY); // Import Box1154
        defaultScopeModel[93] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import Box1155
        defaultScopeModel[94] = new ModelRendererTurbo(this, 265, 57, textureX, textureY); // Import Box1156
        defaultScopeModel[95] = new ModelRendererTurbo(this, 321, 57, textureX, textureY); // Import Box1157
        defaultScopeModel[96] = new ModelRendererTurbo(this, 465, 33, textureX, textureY); // Import Box1158
        defaultScopeModel[97] = new ModelRendererTurbo(this, 481, 33, textureX, textureY); // Import Box1159
        defaultScopeModel[98] = new ModelRendererTurbo(this, 721, 33, textureX, textureY); // Import Box1160
        defaultScopeModel[99] = new ModelRendererTurbo(this, 841, 33, textureX, textureY); // Import Box1161
        defaultScopeModel[100] = new ModelRendererTurbo(this, 985, 33, textureX, textureY); // Import Box1162
        defaultScopeModel[101] = new ModelRendererTurbo(this, 729, 33, textureX, textureY); // Import Box1171
        defaultScopeModel[102] = new ModelRendererTurbo(this, 585, 25, textureX, textureY); // Import Box1176
        defaultScopeModel[103] = new ModelRendererTurbo(this, 185, 209, textureX, textureY); // Box 787
        defaultScopeModel[104] = new ModelRendererTurbo(this, 41, 41, textureX, textureY); // Box 805
        defaultScopeModel[105] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Box 806
        defaultScopeModel[106] = new ModelRendererTurbo(this, 1009, 41, textureX, textureY); // Box 805
        defaultScopeModel[107] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import Box1163
        defaultScopeModel[108] = new ModelRendererTurbo(this, 465, 49, textureX, textureY); // Import Box1163
        defaultScopeModel[109] = new ModelRendererTurbo(this, 505, 65, textureX, textureY); // Import Box1163
        defaultScopeModel[110] = new ModelRendererTurbo(this, 825, 33, textureX, textureY); // Import Box1163
        defaultScopeModel[111] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import Box1163

        defaultScopeModel[0].addShapeBox(0F, 0F, 0F, 10, 4, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1048
        defaultScopeModel[0].setRotationPoint(-16F, -94F, -6.5F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 13, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1050
        defaultScopeModel[1].setRotationPoint(-8F, -95F, -6.5F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 13, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1052
        defaultScopeModel[2].setRotationPoint(-10F, -95F, -6.5F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 2, 2, 13, 0F, 0F, 1.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1053
        defaultScopeModel[3].setRotationPoint(-12F, -96F, -6.5F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 2, 2, 13, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F); // Import Box1055
        defaultScopeModel[4].setRotationPoint(-12F, -97.5F, -6.5F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F); // Import Box1056
        defaultScopeModel[5].setRotationPoint(-10F, -97.5F, -6.5F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0F, 0F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0F); // Import Box1057
        defaultScopeModel[6].setRotationPoint(-9F, -97.5F, -6.5F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0F, 0.5F, 0F); // Import Box1058
        defaultScopeModel[7].setRotationPoint(-8F, -96.5F, -4.5F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 4, 1, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import Box1059
        defaultScopeModel[8].setRotationPoint(-16F, -97.5F, -6.5F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 4, 1, 13, 0F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1060
        defaultScopeModel[9].setRotationPoint(-15.75F, -95.5F, -6.5F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 4, 1, 13, 0F, -0.25F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1061
        defaultScopeModel[10].setRotationPoint(-15.75F, -96.5F, -6.5F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 4, 1, 13, 0F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F); // Import Box1062
        defaultScopeModel[11].setRotationPoint(-15.75F, -94.5F, -6.5F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 4, 4, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import Box1064
        defaultScopeModel[12].setRotationPoint(-15F, -101.5F, -2.5F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 1, 3, 5, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0F); // Import Box1065
        defaultScopeModel[13].setRotationPoint(-11F, -100.5F, -2.5F);

        defaultScopeModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Import Box1066
        defaultScopeModel[14].setRotationPoint(-11F, -101.5F, -2.5F);

        defaultScopeModel[15].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1067
        defaultScopeModel[15].setRotationPoint(-15.5F, -106.5F, -4.5F);

        defaultScopeModel[16].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import Box1068
        defaultScopeModel[16].setRotationPoint(-15.5F, -101.5F, -4.5F);

        defaultScopeModel[17].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1069
        defaultScopeModel[17].setRotationPoint(-15.5F, -107.5F, -4.5F);

        defaultScopeModel[18].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import Box1070
        defaultScopeModel[18].setRotationPoint(-15.5F, -102.5F, -2.5F);

        defaultScopeModel[19].addShapeBox(0F, 0F, 0F, 5, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1072
        defaultScopeModel[19].setRotationPoint(-15.5F, -106.5F, 3.5F);

        defaultScopeModel[20].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Import Box1073
        defaultScopeModel[20].setRotationPoint(-15.5F, -101.5F, 3.5F);

        defaultScopeModel[21].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1075
        defaultScopeModel[21].setRotationPoint(-15.5F, -102.5F, 1.5F);

        defaultScopeModel[22].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1076
        defaultScopeModel[22].setRotationPoint(-15F, -103F, 3.75F);

        defaultScopeModel[23].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F); // Import Box1077
        defaultScopeModel[23].setRotationPoint(-15F, -102F, 3.75F);

        defaultScopeModel[24].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0.25F, -1.5F, -0.5F, 0.25F); // Import Box1078
        defaultScopeModel[24].setRotationPoint(-15F, -101F, 3.75F);

        defaultScopeModel[25].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1079
        defaultScopeModel[25].setRotationPoint(-15F, -104F, 3.75F);

        defaultScopeModel[26].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0.25F, -1.5F, -0.5F, 0.25F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F); // Import Box1080
        defaultScopeModel[26].setRotationPoint(-15F, -105F, 3.75F);

        defaultScopeModel[27].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1086
        defaultScopeModel[27].setRotationPoint(-11.5F, -106.5F, -4.5F);

        defaultScopeModel[28].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1087
        defaultScopeModel[28].setRotationPoint(-14.5F, -106.5F, -4.5F);

        defaultScopeModel[29].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Import Box1089
        defaultScopeModel[29].setRotationPoint(-14.5F, -105.5F, -4.5F);

        defaultScopeModel[30].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F); // Import Box1090
        defaultScopeModel[30].setRotationPoint(-14.5F, -105.5F, -4.5F);

        defaultScopeModel[31].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import Box1091
        defaultScopeModel[31].setRotationPoint(-14.5F, -105.5F, -4.5F);

        defaultScopeModel[32].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import Box1092
        defaultScopeModel[32].setRotationPoint(-14.5F, -103.5F, -4.5F);

        defaultScopeModel[33].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import Box1093
        defaultScopeModel[33].setRotationPoint(-14.5F, -104.5F, -4.5F);

        defaultScopeModel[34].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F); // Import Box1094
        defaultScopeModel[34].setRotationPoint(-14.5F, -103.5F, -4.5F);

        defaultScopeModel[35].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import Box1095
        defaultScopeModel[35].setRotationPoint(-12.5F, -103.5F, -4.5F);

        defaultScopeModel[36].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1096
        defaultScopeModel[36].setRotationPoint(-13.5F, -103.5F, -4.5F);

        defaultScopeModel[37].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import Box1097
        defaultScopeModel[37].setRotationPoint(-12.5F, -104.5F, -4.5F);

        defaultScopeModel[38].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F); // Import Box1098
        defaultScopeModel[38].setRotationPoint(-12.5F, -105.5F, -4.5F);

        defaultScopeModel[39].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Import Box1099
        defaultScopeModel[39].setRotationPoint(-12.5F, -105.5F, -4.5F);

        defaultScopeModel[40].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import Box1100
        defaultScopeModel[40].setRotationPoint(-13.5F, -105.5F, -4.5F);

        defaultScopeModel[41].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F); // Import Box1101
        defaultScopeModel[41].setRotationPoint(-14F, -103.5F, -4.75F);

        defaultScopeModel[42].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1102
        defaultScopeModel[42].setRotationPoint(-14F, -104.25F, -4.75F);

        defaultScopeModel[43].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0.25F, -0.75F, -0.75F, 0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F); // Import Box1103
        defaultScopeModel[43].setRotationPoint(-14F, -104.75F, -4.75F);

        defaultScopeModel[44].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0.25F, -0.75F, -0.75F, 0.25F); // Import Box1104
        defaultScopeModel[44].setRotationPoint(-14F, -102.25F, -4.75F);

        defaultScopeModel[45].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F); // Import Box1105
        defaultScopeModel[45].setRotationPoint(-14F, -102.75F, -4.75F);

        defaultScopeModel[46].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1109
        defaultScopeModel[46].setRotationPoint(-14.5F, -102.5F, -2.5F);

        defaultScopeModel[47].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1110
        defaultScopeModel[47].setRotationPoint(-14.5F, -103.5F, -2.5F);

        defaultScopeModel[48].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1111
        defaultScopeModel[48].setRotationPoint(-14.5F, -104.5F, -2.5F);

        defaultScopeModel[49].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1163
        defaultScopeModel[49].setRotationPoint(-14.5F, -104.5F, -2F);

        defaultScopeModel[50].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 703
        defaultScopeModel[50].setRotationPoint(-15.5F, -107.5F, 3.5F);

        defaultScopeModel[51].addShapeBox(0F, 0F, 0F, 8, 3, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1112
        defaultScopeModel[51].setRotationPoint(187F, -94F, -6.5F);

        defaultScopeModel[52].addShapeBox(0F, 0F, 0F, 8, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import Box1113
        defaultScopeModel[52].setRotationPoint(187F, -91F, -5F);

        defaultScopeModel[53].addShapeBox(0F, 0F, 0F, 2, 1, 13, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1114
        defaultScopeModel[53].setRotationPoint(193F, -95F, -6.5F);

        defaultScopeModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 12, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0F, 0.5F, 0F); // Import Box1115
        defaultScopeModel[54].setRotationPoint(193F, -96.5F, -6F);

        defaultScopeModel[55].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0F, 0F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0F); // Import Box1116
        defaultScopeModel[55].setRotationPoint(192F, -97.5F, -6.5F);

        defaultScopeModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 13, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1117
        defaultScopeModel[56].setRotationPoint(192F, -95F, -6.5F);

        defaultScopeModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 13, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1118
        defaultScopeModel[57].setRotationPoint(191F, -95F, -6.5F);

        defaultScopeModel[58].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F); // Import Box1119
        defaultScopeModel[58].setRotationPoint(191F, -97.5F, -6.5F);

        defaultScopeModel[59].addShapeBox(0F, 0F, 0F, 2, 2, 13, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F); // Import Box1120
        defaultScopeModel[59].setRotationPoint(189F, -97.5F, -6.5F);

        defaultScopeModel[60].addShapeBox(0F, 0F, 0F, 2, 2, 13, 0F, 0F, 1.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1121
        defaultScopeModel[60].setRotationPoint(189F, -96F, -6.5F);

        defaultScopeModel[61].addShapeBox(0F, 0F, 0F, 2, 1, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import Box1122
        defaultScopeModel[61].setRotationPoint(187F, -97.5F, -6.5F);

        defaultScopeModel[62].addShapeBox(0F, 0F, 0F, 3, 1, 13, 0F, -0.25F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1123
        defaultScopeModel[62].setRotationPoint(187.25F, -96.5F, -6.5F);

        defaultScopeModel[63].addShapeBox(0F, 0F, 0F, 3, 1, 13, 0F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1124
        defaultScopeModel[63].setRotationPoint(187.25F, -95.5F, -6.5F);

        defaultScopeModel[64].addShapeBox(0F, 0F, 0F, 3, 1, 13, 0F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F); // Import Box1125
        defaultScopeModel[64].setRotationPoint(187.25F, -94.5F, -6.5F);

        defaultScopeModel[65].addShapeBox(0F, 0F, 0F, 1, 3, 7, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0F); // Import Box1126
        defaultScopeModel[65].setRotationPoint(191F, -100.5F, -3.5F);

        defaultScopeModel[66].addShapeBox(0F, 0F, 0F, 3, 4, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import Box1127
        defaultScopeModel[66].setRotationPoint(188F, -101.5F, -3.5F);

        defaultScopeModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Import Box1128
        defaultScopeModel[67].setRotationPoint(191F, -101.5F, -3.5F);

        defaultScopeModel[68].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1129
        defaultScopeModel[68].setRotationPoint(187.5F, -107.5F, 2.5F);

        defaultScopeModel[69].addShapeBox(0F, 0F, 0F, 5, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1130
        defaultScopeModel[69].setRotationPoint(187.5F, -106.5F, 2.5F);

        defaultScopeModel[70].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Import Box1131
        defaultScopeModel[70].setRotationPoint(187.5F, -101.5F, 2.5F);

        defaultScopeModel[71].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import Box1132
        defaultScopeModel[71].setRotationPoint(187.5F, -101.5F, -3.5F);

        defaultScopeModel[72].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1133
        defaultScopeModel[72].setRotationPoint(191.5F, -106.5F, -3.5F);

        defaultScopeModel[73].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1134
        defaultScopeModel[73].setRotationPoint(187.5F, -107.5F, -3.5F);

        defaultScopeModel[74].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1135
        defaultScopeModel[74].setRotationPoint(188.5F, -106.5F, -3.5F);

        defaultScopeModel[75].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1136
        defaultScopeModel[75].setRotationPoint(187.5F, -106.5F, -3.5F);

        defaultScopeModel[76].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Import Box1137
        defaultScopeModel[76].setRotationPoint(188.5F, -105.5F, -3.5F);

        defaultScopeModel[77].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F); // Import Box1138
        defaultScopeModel[77].setRotationPoint(188.5F, -105.5F, -3.5F);

        defaultScopeModel[78].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import Box1139
        defaultScopeModel[78].setRotationPoint(188.5F, -105.5F, -3.5F);

        defaultScopeModel[79].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import Box1140
        defaultScopeModel[79].setRotationPoint(189.5F, -105.5F, -3.5F);

        defaultScopeModel[80].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Import Box1141
        defaultScopeModel[80].setRotationPoint(190.5F, -105.5F, -3.5F);

        defaultScopeModel[81].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F); // Import Box1142
        defaultScopeModel[81].setRotationPoint(190.5F, -105.5F, -3.5F);

        defaultScopeModel[82].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import Box1143
        defaultScopeModel[82].setRotationPoint(190.5F, -104.5F, -3.5F);

        defaultScopeModel[83].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import Box1144
        defaultScopeModel[83].setRotationPoint(190.5F, -103.5F, -3.5F);

        defaultScopeModel[84].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1145
        defaultScopeModel[84].setRotationPoint(189.5F, -103.5F, -3.5F);

        defaultScopeModel[85].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import Box1146
        defaultScopeModel[85].setRotationPoint(188.5F, -103.5F, -3.5F);

        defaultScopeModel[86].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import Box1147
        defaultScopeModel[86].setRotationPoint(188.5F, -104.5F, -3.5F);

        defaultScopeModel[87].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F); // Import Box1149
        defaultScopeModel[87].setRotationPoint(188.5F, -103.5F, -3.5F);

        defaultScopeModel[88].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0.25F, -0.75F, -0.75F, 0.25F); // Import Box1150
        defaultScopeModel[88].setRotationPoint(189F, -102.25F, -3.75F);

        defaultScopeModel[89].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F); // Import Box1151
        defaultScopeModel[89].setRotationPoint(189F, -102.75F, -3.75F);

        defaultScopeModel[90].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F); // Import Box1152
        defaultScopeModel[90].setRotationPoint(189F, -103.5F, -3.75F);

        defaultScopeModel[91].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1153
        defaultScopeModel[91].setRotationPoint(189F, -104.25F, -3.75F);

        defaultScopeModel[92].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0.25F, -0.75F, -0.75F, 0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F); // Import Box1154
        defaultScopeModel[92].setRotationPoint(189F, -104.75F, -3.75F);

        defaultScopeModel[93].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1155
        defaultScopeModel[93].setRotationPoint(188.5F, -102.5F, -2.5F);

        defaultScopeModel[94].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1156
        defaultScopeModel[94].setRotationPoint(188.5F, -103.5F, -2.5F);

        defaultScopeModel[95].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1157
        defaultScopeModel[95].setRotationPoint(188.5F, -104.5F, -2.5F);

        defaultScopeModel[96].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1158
        defaultScopeModel[96].setRotationPoint(188F, -103F, 2.75F);

        defaultScopeModel[97].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1159
        defaultScopeModel[97].setRotationPoint(188F, -104F, 2.75F);

        defaultScopeModel[98].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0.25F, -1.5F, -0.5F, 0.25F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F); // Import Box1160
        defaultScopeModel[98].setRotationPoint(188F, -105F, 2.75F);

        defaultScopeModel[99].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F); // Import Box1161
        defaultScopeModel[99].setRotationPoint(188F, -102F, 2.75F);

        defaultScopeModel[100].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0.25F, -1.5F, -0.5F, 0.25F); // Import Box1162
        defaultScopeModel[100].setRotationPoint(188F, -101F, 2.75F);

        defaultScopeModel[101].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1171
        defaultScopeModel[101].setRotationPoint(189F, -104.5F, -1.5F);

        defaultScopeModel[102].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import Box1176
        defaultScopeModel[102].setRotationPoint(189F, -106.5F, -0.5F);

        defaultScopeModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 13, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 787
        defaultScopeModel[103].setRotationPoint(-9F, -95F, -6.5F);

        defaultScopeModel[104].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, 0F, 0F, 1F, 0F); // Box 805
        defaultScopeModel[104].setRotationPoint(-15.5F, -104.5F, -3.5F);

        defaultScopeModel[105].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, 0F, 0F, 1F, 0F); // Box 806
        defaultScopeModel[105].setRotationPoint(188.5F, -104.5F, -3.5F);

        defaultScopeModel[106].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, 0F, 0F, 1F, 0F); // Box 805
        defaultScopeModel[106].setRotationPoint(-15.5F, -104.5F, 2F);

        defaultScopeModel[107].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1163
        defaultScopeModel[107].setRotationPoint(-14.5F, -106.5F, -2F);

        defaultScopeModel[108].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1163
        defaultScopeModel[108].setRotationPoint(-14.5F, -106.5F, 1F);

        defaultScopeModel[109].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1163
        defaultScopeModel[109].setRotationPoint(-14.5F, -107.5F, -2F);

        defaultScopeModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Box1163
        defaultScopeModel[110].setRotationPoint(-14.75F, -106F, -2F);

        defaultScopeModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Box1163
        defaultScopeModel[111].setRotationPoint(-14.75F, -106F, 1F);


        defaultStockModel = new ModelRendererTurbo[111];
        defaultStockModel[0] = new ModelRendererTurbo(this, 257, 289, textureX, textureY); // Box 503
        defaultStockModel[1] = new ModelRendererTurbo(this, 673, 289, textureX, textureY); // Box 504
        defaultStockModel[2] = new ModelRendererTurbo(this, 1009, 169, textureX, textureY); // Box 505
        defaultStockModel[3] = new ModelRendererTurbo(this, 969, 265, textureX, textureY); // Box 506
        defaultStockModel[4] = new ModelRendererTurbo(this, 969, 289, textureX, textureY); // Box 507
        defaultStockModel[5] = new ModelRendererTurbo(this, 73, 81, textureX, textureY); // Box 508
        defaultStockModel[6] = new ModelRendererTurbo(this, 977, 305, textureX, textureY); // Box 509
        defaultStockModel[7] = new ModelRendererTurbo(this, 537, 313, textureX, textureY); // Box 510
        defaultStockModel[8] = new ModelRendererTurbo(this, 313, 289, textureX, textureY); // Box 511
        defaultStockModel[9] = new ModelRendererTurbo(this, 889, 305, textureX, textureY); // Box 512
        defaultStockModel[10] = new ModelRendererTurbo(this, 953, 313, textureX, textureY); // Box 513
        defaultStockModel[11] = new ModelRendererTurbo(this, 825, 321, textureX, textureY); // Box 514
        defaultStockModel[12] = new ModelRendererTurbo(this, 905, 321, textureX, textureY); // Box 515
        defaultStockModel[13] = new ModelRendererTurbo(this, 225, 209, textureX, textureY); // Box 516
        defaultStockModel[14] = new ModelRendererTurbo(this, 265, 209, textureX, textureY); // Box 517
        defaultStockModel[15] = new ModelRendererTurbo(this, 865, 321, textureX, textureY); // Box 518
        defaultStockModel[16] = new ModelRendererTurbo(this, 1, 329, textureX, textureY); // Box 519
        defaultStockModel[17] = new ModelRendererTurbo(this, 41, 329, textureX, textureY); // Box 520
        defaultStockModel[18] = new ModelRendererTurbo(this, 73, 329, textureX, textureY); // Box 521
        defaultStockModel[19] = new ModelRendererTurbo(this, 449, 297, textureX, textureY); // Box 522
        defaultStockModel[20] = new ModelRendererTurbo(this, 697, 297, textureX, textureY); // Box 523
        defaultStockModel[21] = new ModelRendererTurbo(this, 121, 329, textureX, textureY); // Box 524
        defaultStockModel[22] = new ModelRendererTurbo(this, 161, 329, textureX, textureY); // Box 525
        defaultStockModel[23] = new ModelRendererTurbo(this, 993, 289, textureX, textureY); // Box 526
        defaultStockModel[24] = new ModelRendererTurbo(this, 489, 233, textureX, textureY); // Box 532
        defaultStockModel[25] = new ModelRendererTurbo(this, 529, 337, textureX, textureY); // Box 533
        defaultStockModel[26] = new ModelRendererTurbo(this, 193, 345, textureX, textureY); // Box 534
        defaultStockModel[27] = new ModelRendererTurbo(this, 305, 345, textureX, textureY); // Box 535
        defaultStockModel[28] = new ModelRendererTurbo(this, 353, 281, textureX, textureY); // Box 536
        defaultStockModel[29] = new ModelRendererTurbo(this, 745, 337, textureX, textureY); // Box 537
        defaultStockModel[30] = new ModelRendererTurbo(this, 977, 329, textureX, textureY); // Box 538
        defaultStockModel[31] = new ModelRendererTurbo(this, 321, 185, textureX, textureY); // Box 539
        defaultStockModel[32] = new ModelRendererTurbo(this, 417, 345, textureX, textureY); // Box 540
        defaultStockModel[33] = new ModelRendererTurbo(this, 633, 345, textureX, textureY); // Box 541
        defaultStockModel[34] = new ModelRendererTurbo(this, 697, 345, textureX, textureY); // Box 542
        defaultStockModel[35] = new ModelRendererTurbo(this, 761, 201, textureX, textureY); // Box 543
        defaultStockModel[36] = new ModelRendererTurbo(this, 625, 129, textureX, textureY); // Box 544
        defaultStockModel[37] = new ModelRendererTurbo(this, 833, 345, textureX, textureY); // Box 545
        defaultStockModel[38] = new ModelRendererTurbo(this, 345, 329, textureX, textureY); // Box 546
        defaultStockModel[39] = new ModelRendererTurbo(this, 65, 353, textureX, textureY); // Box 547
        defaultStockModel[40] = new ModelRendererTurbo(this, 1001, 113, textureX, textureY); // Box 548
        defaultStockModel[41] = new ModelRendererTurbo(this, 857, 145, textureX, textureY); // Box 549
        defaultStockModel[42] = new ModelRendererTurbo(this, 1001, 153, textureX, textureY); // Box 550
        defaultStockModel[43] = new ModelRendererTurbo(this, 457, 161, textureX, textureY); // Box 551
        defaultStockModel[44] = new ModelRendererTurbo(this, 537, 161, textureX, textureY); // Box 552
        defaultStockModel[45] = new ModelRendererTurbo(this, 889, 193, textureX, textureY); // Box 553
        defaultStockModel[46] = new ModelRendererTurbo(this, 25, 201, textureX, textureY); // Box 554
        defaultStockModel[47] = new ModelRendererTurbo(this, 65, 201, textureX, textureY); // Box 555
        defaultStockModel[48] = new ModelRendererTurbo(this, 281, 297, textureX, textureY); // Box 557
        defaultStockModel[49] = new ModelRendererTurbo(this, 201, 329, textureX, textureY); // Box 558
        defaultStockModel[50] = new ModelRendererTurbo(this, 889, 273, textureX, textureY); // Box 559
        defaultStockModel[51] = new ModelRendererTurbo(this, 953, 337, textureX, textureY); // Box 560
        defaultStockModel[52] = new ModelRendererTurbo(this, 105, 201, textureX, textureY); // Box 561
        defaultStockModel[53] = new ModelRendererTurbo(this, 721, 201, textureX, textureY); // Box 562
        defaultStockModel[54] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Box 563
        defaultStockModel[55] = new ModelRendererTurbo(this, 241, 65, textureX, textureY); // Box 564
        defaultStockModel[56] = new ModelRendererTurbo(this, 265, 65, textureX, textureY); // Box 565
        defaultStockModel[57] = new ModelRendererTurbo(this, 545, 73, textureX, textureY); // Box 572
        defaultStockModel[58] = new ModelRendererTurbo(this, 601, 73, textureX, textureY); // Box 573
        defaultStockModel[59] = new ModelRendererTurbo(this, 257, 97, textureX, textureY); // Box 574
        defaultStockModel[60] = new ModelRendererTurbo(this, 529, 97, textureX, textureY); // Box 575
        defaultStockModel[61] = new ModelRendererTurbo(this, 665, 105, textureX, textureY); // Box 576
        defaultStockModel[62] = new ModelRendererTurbo(this, 937, 105, textureX, textureY); // Box 577
        defaultStockModel[63] = new ModelRendererTurbo(this, 137, 353, textureX, textureY); // Box 578
        defaultStockModel[64] = new ModelRendererTurbo(this, 225, 281, textureX, textureY); // Box 579
        defaultStockModel[65] = new ModelRendererTurbo(this, 969, 105, textureX, textureY); // Box 580
        defaultStockModel[66] = new ModelRendererTurbo(this, 849, 121, textureX, textureY); // Box 581
        defaultStockModel[67] = new ModelRendererTurbo(this, 561, 137, textureX, textureY); // Box 582
        defaultStockModel[68] = new ModelRendererTurbo(this, 929, 193, textureX, textureY); // Box 583
        defaultStockModel[69] = new ModelRendererTurbo(this, 465, 217, textureX, textureY); // Box 584
        defaultStockModel[70] = new ModelRendererTurbo(this, 689, 241, textureX, textureY); // Box 585
        defaultStockModel[71] = new ModelRendererTurbo(this, 185, 257, textureX, textureY); // Box 586
        defaultStockModel[72] = new ModelRendererTurbo(this, 521, 257, textureX, textureY); // Box 587
        defaultStockModel[73] = new ModelRendererTurbo(this, 681, 257, textureX, textureY); // Box 588
        defaultStockModel[74] = new ModelRendererTurbo(this, 721, 257, textureX, textureY); // Box 589
        defaultStockModel[75] = new ModelRendererTurbo(this, 609, 273, textureX, textureY); // Box 590
        defaultStockModel[76] = new ModelRendererTurbo(this, 137, 273, textureX, textureY); // Box 591
        defaultStockModel[77] = new ModelRendererTurbo(this, 513, 353, textureX, textureY); // Box 592
        defaultStockModel[78] = new ModelRendererTurbo(this, 545, 353, textureX, textureY); // Box 593
        defaultStockModel[79] = new ModelRendererTurbo(this, 577, 353, textureX, textureY); // Box 594
        defaultStockModel[80] = new ModelRendererTurbo(this, 185, 361, textureX, textureY); // Box 595
        defaultStockModel[81] = new ModelRendererTurbo(this, 793, 257, textureX, textureY); // Box 596
        defaultStockModel[82] = new ModelRendererTurbo(this, 609, 353, textureX, textureY); // Box 597
        defaultStockModel[83] = new ModelRendererTurbo(this, 321, 273, textureX, textureY); // Box 598
        defaultStockModel[84] = new ModelRendererTurbo(this, 1, 361, textureX, textureY); // Box 599
        defaultStockModel[85] = new ModelRendererTurbo(this, 329, 305, textureX, textureY); // Box 600
        defaultStockModel[86] = new ModelRendererTurbo(this, 649, 273, textureX, textureY); // Box 601
        defaultStockModel[87] = new ModelRendererTurbo(this, 329, 361, textureX, textureY); // Box 602
        defaultStockModel[88] = new ModelRendererTurbo(this, 457, 361, textureX, textureY); // Box 603
        defaultStockModel[89] = new ModelRendererTurbo(this, 721, 361, textureX, textureY); // Box 604
        defaultStockModel[90] = new ModelRendererTurbo(this, 761, 361, textureX, textureY); // Box 605
        defaultStockModel[91] = new ModelRendererTurbo(this, 41, 361, textureX, textureY); // Box 606
        defaultStockModel[92] = new ModelRendererTurbo(this, 49, 313, textureX, textureY); // Box 607
        defaultStockModel[93] = new ModelRendererTurbo(this, 193, 273, textureX, textureY); // Box 608
        defaultStockModel[94] = new ModelRendererTurbo(this, 577, 273, textureX, textureY); // Box 609
        defaultStockModel[95] = new ModelRendererTurbo(this, 689, 273, textureX, textureY); // Box 610
        defaultStockModel[96] = new ModelRendererTurbo(this, 825, 273, textureX, textureY); // Box 611
        defaultStockModel[97] = new ModelRendererTurbo(this, 857, 273, textureX, textureY); // Box 612
        defaultStockModel[98] = new ModelRendererTurbo(this, 985, 273, textureX, textureY); // Box 613
        defaultStockModel[99] = new ModelRendererTurbo(this, 113, 313, textureX, textureY); // Box 614
        defaultStockModel[100] = new ModelRendererTurbo(this, 177, 313, textureX, textureY); // Box 615
        defaultStockModel[101] = new ModelRendererTurbo(this, 521, 313, textureX, textureY); // Box 616
        defaultStockModel[102] = new ModelRendererTurbo(this, 857, 321, textureX, textureY); // Box 617
        defaultStockModel[103] = new ModelRendererTurbo(this, 25, 329, textureX, textureY); // Box 618
        defaultStockModel[104] = new ModelRendererTurbo(this, 65, 329, textureX, textureY); // Box 619
        defaultStockModel[105] = new ModelRendererTurbo(this, 113, 329, textureX, textureY); // Box 620
        defaultStockModel[106] = new ModelRendererTurbo(this, 145, 329, textureX, textureY); // Box 621
        defaultStockModel[107] = new ModelRendererTurbo(this, 633, 329, textureX, textureY); // Box 622
        defaultStockModel[108] = new ModelRendererTurbo(this, 801, 361, textureX, textureY); // Box 623
        defaultStockModel[109] = new ModelRendererTurbo(this, 857, 361, textureX, textureY); // Box 624
        defaultStockModel[110] = new ModelRendererTurbo(this, 881, 361, textureX, textureY); // Box 625

        defaultStockModel[0].addShapeBox(0F, 0F, 0F, 3, 13, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 503
        defaultStockModel[0].setRotationPoint(-30F, -71F, -4F);

        defaultStockModel[1].addShapeBox(0F, 0F, 0F, 2, 13, 8, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 504
        defaultStockModel[1].setRotationPoint(-27F, -71F, -4F);

        defaultStockModel[2].addShapeBox(0F, 0F, 0F, 1, 13, 6, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F); // Box 505
        defaultStockModel[2].setRotationPoint(-25F, -71F, -3F);

        defaultStockModel[3].addShapeBox(0F, 0F, 0F, 1, 13, 6, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F); // Box 506
        defaultStockModel[3].setRotationPoint(-33F, -71F, -3F);

        defaultStockModel[4].addShapeBox(0F, 0F, 0F, 2, 13, 8, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 507
        defaultStockModel[4].setRotationPoint(-32F, -71F, -4F);

        defaultStockModel[5].addShapeBox(0F, 0F, 0F, 2, 13, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 508
        defaultStockModel[5].setRotationPoint(-24F, -71F, -1F);

        defaultStockModel[6].addShapeBox(0F, 0F, 0F, 6, 6, 13, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 509
        defaultStockModel[6].setRotationPoint(-33F, -77F, -6.5F);

        defaultStockModel[7].addShapeBox(0F, 0F, 0F, 3, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 510
        defaultStockModel[7].setRotationPoint(-27F, -77F, -6.5F);

        defaultStockModel[8].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F); // Box 511
        defaultStockModel[8].setRotationPoint(-24F, -77F, -5.5F);

        defaultStockModel[9].addShapeBox(0F, 0F, 0F, 1, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F); // Box 512
        defaultStockModel[9].setRotationPoint(-24F, -58F, -5.5F);

        defaultStockModel[10].addShapeBox(0F, 0F, 0F, 3, 6, 13, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 513
        defaultStockModel[10].setRotationPoint(-27F, -58F, -6.5F);

        defaultStockModel[11].addShapeBox(0F, 0F, 0F, 6, 6, 13, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 514
        defaultStockModel[11].setRotationPoint(-33F, -58F, -6.5F);

        defaultStockModel[12].addShapeBox(0F, 0F, 0F, 10, 21, 13, 0F, 0F, -2F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 515
        defaultStockModel[12].setRotationPoint(-43F, -75F, -6.5F);

        defaultStockModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 13, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.5F, -0.5F, 0F); // Box 516
        defaultStockModel[13].setRotationPoint(-33F, -71F, -6.5F);

        defaultStockModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 13, 0F, 0.5F, -0.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 517
        defaultStockModel[14].setRotationPoint(-33F, -59F, -6.5F);

        defaultStockModel[15].addShapeBox(0F, 0F, 0F, 4, 19, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F); // Box 518
        defaultStockModel[15].setRotationPoint(-47F, -73F, -6.5F);

        defaultStockModel[16].addShapeBox(0F, 0F, 0F, 4, 17, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 519
        defaultStockModel[16].setRotationPoint(-51F, -73F, -6.5F);

        defaultStockModel[17].addShapeBox(0F, 0F, 0F, 2, 16, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 520
        defaultStockModel[17].setRotationPoint(-53F, -73F, -6.5F);

        defaultStockModel[18].addShapeBox(0F, 0F, 0F, 10, 4, 13, 0F, -0.5F, -2F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -2F, -2F, -0.5F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -0.5F, 0F, 0F); // Box 521
        defaultStockModel[18].setRotationPoint(-43.5F, -77F, -6.5F);

        defaultStockModel[19].addShapeBox(0F, 0F, 0F, 10, 2, 13, 0F, -1F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, -1F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 522
        defaultStockModel[19].setRotationPoint(-53F, -75F, -6.5F);

        defaultStockModel[20].addShapeBox(0F, 0F, 0F, 10, 2, 13, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -2F); // Box 523
        defaultStockModel[20].setRotationPoint(-43F, -54F, -6.5F);

        defaultStockModel[21].addShapeBox(0F, 0F, 0F, 4, 4, 13, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, -2F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -2F, -2F); // Box 524
        defaultStockModel[21].setRotationPoint(-47F, -56F, -6.5F);

        defaultStockModel[22].addShapeBox(0F, 0F, 0F, 4, 3, 13, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -1F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -1F, -2F); // Box 525
        defaultStockModel[22].setRotationPoint(-51F, -57F, -6.5F);

        defaultStockModel[23].addShapeBox(0F, 0F, 0F, 2, 2, 13, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, -1F, 0F, -2F); // Box 526
        defaultStockModel[23].setRotationPoint(-53F, -57F, -6.5F);

        defaultStockModel[24].addShapeBox(0F, 0F, 0F, 46, 1, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 532
        defaultStockModel[24].setRotationPoint(-99F, -69.5F, -3F);

        defaultStockModel[25].addShapeBox(0F, 0F, 0F, 46, 2, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 533
        defaultStockModel[25].setRotationPoint(-99F, -68.5F, -4F);

        defaultStockModel[26].addShapeBox(0F, 0F, 0F, 46, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 534
        defaultStockModel[26].setRotationPoint(-99F, -66.5F, -4F);

        defaultStockModel[27].addShapeBox(0F, 0F, 0F, 46, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 535
        defaultStockModel[27].setRotationPoint(-99F, -63.5F, -4F);

        defaultStockModel[28].addShapeBox(0F, 0F, 0F, 46, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 536
        defaultStockModel[28].setRotationPoint(-99F, -61.5F, -3F);

        defaultStockModel[29].addShapeBox(0F, 0F, 0F, 34, 11, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 537
        defaultStockModel[29].setRotationPoint(-133F, -69F, -4.5F);

        defaultStockModel[30].addShapeBox(0F, 0F, 0F, 9, 32, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 538
        defaultStockModel[30].setRotationPoint(-142F, -69F, -4.5F);

        defaultStockModel[31].addShapeBox(0F, 0F, 0F, 4, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F); // Box 539
        defaultStockModel[31].setRotationPoint(-133F, -58F, -4.5F);

        defaultStockModel[32].addShapeBox(0F, 0F, 0F, 47, 8, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 540
        defaultStockModel[32].setRotationPoint(-133F, -55F, -2.5F);

        defaultStockModel[33].addShapeBox(0F, 0F, 0F, 25, 13, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -13F, 0F, 0F, -13F, 0F, 0F, 0F, 0F); // Box 541
        defaultStockModel[33].setRotationPoint(-124F, -47F, -2.5F);

        defaultStockModel[34].addShapeBox(0F, 0F, 0F, 9, 13, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 10F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 10F, 0F); // Box 542
        defaultStockModel[34].setRotationPoint(-133F, -47F, -2.5F);

        defaultStockModel[35].addShapeBox(0F, 0F, 0F, 10, 8, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -5F, 0F, 0F, -5F, 0F, 0F, 0F, 0F); // Box 543
        defaultStockModel[35].setRotationPoint(-86F, -55F, -2.5F);

        defaultStockModel[36].addShapeBox(0F, 0F, 0F, 8, 3, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 544
        defaultStockModel[36].setRotationPoint(-76F, -55F, -2.5F);

        defaultStockModel[37].addShapeBox(0F, 0F, 0F, 7, 11, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 545
        defaultStockModel[37].setRotationPoint(-75F, -69F, -4.5F);

        defaultStockModel[38].addShapeBox(0F, 0F, 0F, 24, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 546
        defaultStockModel[38].setRotationPoint(-99F, -69F, -4.5F);

        defaultStockModel[39].addShapeBox(0F, 0F, 0F, 24, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 547
        defaultStockModel[39].setRotationPoint(-99F, -62F, -4.5F);

        defaultStockModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F); // Box 548
        defaultStockModel[40].setRotationPoint(-99F, -63F, -4.5F);

        defaultStockModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, 1F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 549
        defaultStockModel[41].setRotationPoint(-99F, -64F, -4.5F);

        defaultStockModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, -1F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, -1F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 550
        defaultStockModel[42].setRotationPoint(-76F, -64F, -4.5F);

        defaultStockModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F); // Box 551
        defaultStockModel[43].setRotationPoint(-76F, -63F, -4.5F);

        defaultStockModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, -1F, 1F, 0F); // Box 552
        defaultStockModel[44].setRotationPoint(-76F, -67F, -4.5F);

        defaultStockModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 553
        defaultStockModel[45].setRotationPoint(-76F, -68F, -4.5F);

        defaultStockModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, 1F, 0F); // Box 554
        defaultStockModel[46].setRotationPoint(-99F, -67F, -4.5F);

        defaultStockModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 555
        defaultStockModel[47].setRotationPoint(-99F, -68F, -4.5F);

        defaultStockModel[48].addShapeBox(0F, 0F, 0F, 4, 5, 9, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 557
        defaultStockModel[48].setRotationPoint(-142F, -74F, -4.5F);

        defaultStockModel[49].addShapeBox(0F, 0F, 0F, 10, 7, 7, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, -1F, 0F, 0F, -6F, 0F, 0F, -6F, 0F, -2F, -1F, 0F); // Box 558
        defaultStockModel[49].setRotationPoint(-119F, -41F, -3.5F);

        defaultStockModel[50].addShapeBox(0F, 0F, 0F, 8, 5, 7, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 559
        defaultStockModel[50].setRotationPoint(-117F, -51F, -3.5F);

        defaultStockModel[51].addShapeBox(0F, 0F, 0F, 1, 11, 7, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 560
        defaultStockModel[51].setRotationPoint(-118F, -46F, -3.5F);

        defaultStockModel[52].addShapeBox(0F, 0F, 0F, 6, 5, 7, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, -1F, 0F, 0F, -3.5F, 0F, 0F, -3.5F, 0F, -2F, -1F, 0F); // Box 561
        defaultStockModel[52].setRotationPoint(-111F, -44F, -3.5F);

        defaultStockModel[53].addShapeBox(0F, 0F, 0F, 2, 5, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 562
        defaultStockModel[53].setRotationPoint(-111F, -46F, -3.5F);

        defaultStockModel[54].addShapeBox(0F, 0F, 0F, 1, 5, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 563
        defaultStockModel[54].setRotationPoint(-117F, -46F, -3.5F);

        defaultStockModel[55].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 564
        defaultStockModel[55].setRotationPoint(-112F, -46F, -3.5F);

        defaultStockModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F); // Box 565
        defaultStockModel[56].setRotationPoint(-112F, -45F, -3.5F);

        defaultStockModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 572
        defaultStockModel[57].setRotationPoint(-116F, -46F, -3.5F);

        defaultStockModel[58].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 573
        defaultStockModel[58].setRotationPoint(-116F, -45F, -3.5F);

        defaultStockModel[59].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, -1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 574
        defaultStockModel[59].setRotationPoint(-112F, -43F, -3.5F);

        defaultStockModel[60].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F); // Box 575
        defaultStockModel[60].setRotationPoint(-112F, -42F, -3.5F);

        defaultStockModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F); // Box 576
        defaultStockModel[61].setRotationPoint(-116F, -42F, -3.5F);

        defaultStockModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 577
        defaultStockModel[62].setRotationPoint(-116F, -43F, -3.5F);

        defaultStockModel[63].addShapeBox(0F, 0F, 0F, 18, 5, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 578
        defaultStockModel[63].setRotationPoint(-104F, -51F, -3.5F);

        defaultStockModel[64].addShapeBox(0F, 0F, 0F, 8, 4, 7, 0F, -3F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, -2F, 0F, -2F, -0.5F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, -2F, -0.5F, 0F); // Box 579
        defaultStockModel[64].setRotationPoint(-107F, -46F, -3.5F);

        defaultStockModel[65].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F); // Box 580
        defaultStockModel[65].setRotationPoint(-109F, -45F, -3.5F);

        defaultStockModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F); // Box 581
        defaultStockModel[66].setRotationPoint(-105F, -45F, -3.5F);

        defaultStockModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, -1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 582
        defaultStockModel[67].setRotationPoint(-105F, -46F, -3.5F);

        defaultStockModel[68].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F); // Box 583
        defaultStockModel[68].setRotationPoint(-105F, -48F, -3.5F);

        defaultStockModel[69].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 584
        defaultStockModel[69].setRotationPoint(-105F, -49F, -3.5F);

        defaultStockModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 585
        defaultStockModel[70].setRotationPoint(-109F, -49F, -3.5F);

        defaultStockModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, 0.25F, 0F, 0F, 0.25F, 0F); // Box 586
        defaultStockModel[71].setRotationPoint(-109F, -48F, -3.5F);

        defaultStockModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 587
        defaultStockModel[72].setRotationPoint(-109F, -46F, -3.5F);

        defaultStockModel[73].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, 0F, 0F); // Box 588
        defaultStockModel[73].setRotationPoint(-105F, -44F, -3.5F);

        defaultStockModel[74].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, 4F, 0F, 0F, 4F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, 0F, 0F); // Box 589
        defaultStockModel[74].setRotationPoint(-104F, -46F, -3.5F);

        defaultStockModel[75].addShapeBox(0F, 0F, 0F, 5, 2, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 590
        defaultStockModel[75].setRotationPoint(-109F, -51F, -3.5F);

        defaultStockModel[76].addShapeBox(0F, 0F, 0F, 1, 5, 7, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F); // Box 591
        defaultStockModel[76].setRotationPoint(-86F, -51F, -3.5F);

        defaultStockModel[77].addShapeBox(0F, 0F, 0F, 4, 37, 9, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F); // Box 592
        defaultStockModel[77].setRotationPoint(-133F, -54F, -4.5F);

        defaultStockModel[78].addShapeBox(0F, 0F, 0F, 4, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, -1F, -2.5F, -1F, -1F, -2.5F, 0F, 0F, -1F); // Box 593
        defaultStockModel[78].setRotationPoint(-133F, -17F, -4.5F);

        defaultStockModel[79].addShapeBox(0F, 0F, 0F, 4, 4, 9, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, 0F); // Box 594
        defaultStockModel[79].setRotationPoint(-133F, -58F, -4.5F);

        defaultStockModel[80].addShapeBox(0F, 0F, 0F, 61, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1.5F); // Box 595
        defaultStockModel[80].setRotationPoint(-129F, -58F, -4.5F);

        defaultStockModel[81].addShapeBox(0F, 0F, 0F, 2, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F); // Box 596
        defaultStockModel[81].setRotationPoint(-129F, -54F, -3F);

        defaultStockModel[82].addShapeBox(0F, 0F, 0F, 1, 52, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 597
        defaultStockModel[82].setRotationPoint(-143F, -69F, -4.5F);

        defaultStockModel[83].addShapeBox(0F, 0F, 0F, 1, 5, 9, 0F, 0F, -0.5F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -0.5F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 598
        defaultStockModel[83].setRotationPoint(-143F, -74F, -4.5F);

        defaultStockModel[84].addShapeBox(0F, 0F, 0F, 9, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 599
        defaultStockModel[84].setRotationPoint(-142F, -17F, -4.5F);

        defaultStockModel[85].addShapeBox(0F, 0F, 0F, 1, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -1F, -1F); // Box 600
        defaultStockModel[85].setRotationPoint(-143F, -17F, -4.5F);

        defaultStockModel[86].addShapeBox(0F, 0F, 0F, 3, 3, 9, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 601
        defaultStockModel[86].setRotationPoint(-132F, -72F, -4.5F);

        defaultStockModel[87].addShapeBox(0F, 0F, 0F, 54, 5, 9, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 602
        defaultStockModel[87].setRotationPoint(-122F, -74F, -4.5F);

        defaultStockModel[88].addShapeBox(0F, 0F, 0F, 16, 3, 9, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, -1F); // Box 603
        defaultStockModel[88].setRotationPoint(-138F, -74F, -4.5F);

        defaultStockModel[89].addShapeBox(0F, 0F, 0F, 9, 5, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 604
        defaultStockModel[89].setRotationPoint(-142F, -22F, -4.5F);

        defaultStockModel[90].addShapeBox(0F, 0F, 0F, 9, 7, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 605
        defaultStockModel[90].setRotationPoint(-142F, -33F, -4.5F);

        defaultStockModel[91].addShapeBox(0F, 0F, 0F, 4, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 606
        defaultStockModel[91].setRotationPoint(-142F, -37F, -4.5F);

        defaultStockModel[92].addShapeBox(0F, 0F, 0F, 1, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 607
        defaultStockModel[92].setRotationPoint(-134F, -37F, -4.5F);

        defaultStockModel[93].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Box 608
        defaultStockModel[93].setRotationPoint(-135F, -37F, -4.5F);

        defaultStockModel[94].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Box 609
        defaultStockModel[94].setRotationPoint(-135F, -36.5F, -4.5F);

        defaultStockModel[95].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 610
        defaultStockModel[95].setRotationPoint(-138F, -36.5F, -4.5F);

        defaultStockModel[96].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 611
        defaultStockModel[96].setRotationPoint(-138F, -37F, -4.5F);

        defaultStockModel[97].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 612
        defaultStockModel[97].setRotationPoint(-138F, -34.5F, -4.5F);

        defaultStockModel[98].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 613
        defaultStockModel[98].setRotationPoint(-138F, -34F, -4.5F);

        defaultStockModel[99].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 614
        defaultStockModel[99].setRotationPoint(-135F, -34F, -4.5F);

        defaultStockModel[100].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 615
        defaultStockModel[100].setRotationPoint(-135F, -34.5F, -4.5F);

        defaultStockModel[101].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 616
        defaultStockModel[101].setRotationPoint(-138F, -23F, -4.5F);

        defaultStockModel[102].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 617
        defaultStockModel[102].setRotationPoint(-135F, -23F, -4.5F);

        defaultStockModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 618
        defaultStockModel[103].setRotationPoint(-138F, -23.5F, -4.5F);

        defaultStockModel[104].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 619
        defaultStockModel[104].setRotationPoint(-138F, -25.5F, -4.5F);

        defaultStockModel[105].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 620
        defaultStockModel[105].setRotationPoint(-138F, -26F, -4.5F);

        defaultStockModel[106].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Box 621
        defaultStockModel[106].setRotationPoint(-135F, -26F, -4.5F);

        defaultStockModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Box 622
        defaultStockModel[107].setRotationPoint(-135F, -25.5F, -4.5F);

        defaultStockModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 623
        defaultStockModel[108].setRotationPoint(-135F, -23.5F, -4.5F);

        defaultStockModel[109].addShapeBox(0F, 0F, 0F, 1, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 624
        defaultStockModel[109].setRotationPoint(-134F, -26F, -4.5F);

        defaultStockModel[110].addShapeBox(0F, 0F, 0F, 4, 4, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 625
        defaultStockModel[110].setRotationPoint(-142F, -26F, -4.5F);


        ammoModel = new ModelRendererTurbo[14];
        ammoModel[0] = new ModelRendererTurbo(this, 353, 289, textureX, textureY); // Box 760
        ammoModel[1] = new ModelRendererTurbo(this, 577, 289, textureX, textureY); // Box 761
        ammoModel[2] = new ModelRendererTurbo(this, 745, 289, textureX, textureY); // Box 762
        ammoModel[3] = new ModelRendererTurbo(this, 841, 289, textureX, textureY); // Box 763
        ammoModel[4] = new ModelRendererTurbo(this, 905, 289, textureX, textureY); // Box 764
        ammoModel[5] = new ModelRendererTurbo(this, 1, 297, textureX, textureY); // Box 765
        ammoModel[6] = new ModelRendererTurbo(this, 337, 57, textureX, textureY); // Box 766
        ammoModel[7] = new ModelRendererTurbo(this, 65, 297, textureX, textureY); // Box 767
        ammoModel[8] = new ModelRendererTurbo(this, 129, 297, textureX, textureY); // Box 768
        ammoModel[9] = new ModelRendererTurbo(this, 193, 297, textureX, textureY); // Box 769
        ammoModel[10] = new ModelRendererTurbo(this, 601, 65, textureX, textureY); // Box 770
        ammoModel[11] = new ModelRendererTurbo(this, 241, 313, textureX, textureY); // Box 771
        ammoModel[12] = new ModelRendererTurbo(this, 433, 313, textureX, textureY); // Box 772
        ammoModel[13] = new ModelRendererTurbo(this, 657, 313, textureX, textureY); // Box 773

        ammoModel[0].addShapeBox(0F, 0F, 0F, 34, 23, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 4F, 0F, 0F, 4F, 0F, 0F, -4F, 0F, 0F); // Box 760
        ammoModel[0].setRotationPoint(68F, -40F, -5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 34, 23, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -6F, 0F, 0F, 8F, 0F, 0F, 8F, 0F, 0F, -6F, 0F, 0F); // Box 761
        ammoModel[1].setRotationPoint(72F, -17F, -5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 34, 23, 10, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, -11F, 7F, 0F, 10F, -4F, 0F, 10F, -4F, 0F, -11F, 7F, 0F); // Box 762
        ammoModel[2].setRotationPoint(78F, 6F, -5F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 27, 23, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 4F, 0F, 0F, 2F, 0F, 0F, -4F, 0F, 0F); // Box 763
        ammoModel[3].setRotationPoint(68F, -40F, 5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 27, 23, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, -6F, 0F, 0F, 8F, 0F, 0F, 6F, 0F, 0F, -6F, 0F, 0F); // Box 764
        ammoModel[4].setRotationPoint(72F, -17F, 5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 27, 23, 1, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -11F, 7F, 0F, 10F, -1.625F, 0F, 8F, -1.625F, 0F, -11F, 7F, 0F); // Box 765
        ammoModel[5].setRotationPoint(78F, 6F, 5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 10, 2, 1, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -1.5F, 0F, 0F, 0.625F, 0F, 0F, -2.75F, 2.5F, 0F, 0F, 0F, 0F, -0.5F, -0.25F, 0F, -1F, 2.375F, 0F); // Box 766
        ammoModel[6].setRotationPoint(112F, 23F, 5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 27, 23, 1, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 2F, 0F, 0F, 4F, 0F, 0F, -4F, 0F, 0F); // Box 767
        ammoModel[7].setRotationPoint(68F, -40F, -6F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 27, 23, 1, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -6F, 0F, 0F, 6F, 0F, 0F, 8F, 0F, 0F, -6F, 0F, 0F); // Box 768
        ammoModel[8].setRotationPoint(72F, -17F, -6F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 27, 23, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, -11F, 7F, 0F, 8F, -1.625F, 0F, 10F, -1.625F, 0F, -11F, 7F, 0F); // Box 769
        ammoModel[9].setRotationPoint(78F, 6F, -6F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 10, 2, 1, 0F, 0.625F, 0F, 0F, -1.5F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, -1F, 2.375F, 0F, -0.5F, -0.25F, 0F, 0F, 0F, 0F, -2.75F, 2.5F, 0F); // Box 770
        ammoModel[10].setRotationPoint(112F, 23F, -6F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 35, 14, 13, 0F, 1F, -12F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, -12F, 0F, 0F, 0F, 0F, 0F, -12F, 0F, 0F, -12F, 0F, 0F, 0F, 0F); // Box 771
        ammoModel[11].setRotationPoint(88.5F, 24F, -6.5F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 35, 13, 13, 0F, 0F, -12F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -12F, 0F, -1F, 0F, -1F, 0F, -12F, -1F, 0F, -12F, -1F, -1F, 0F, -1F); // Box 772
        ammoModel[12].setRotationPoint(88.5F, 26F, -6.5F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 35, 13, 13, 0F, 0F, -12F, -1F, -2F, 0F, -1F, -2F, 0F, -1F, 0F, -12F, -1F, 1F, 0F, 0F, -1F, -12F, 0F, -1F, -12F, 0F, 1F, 0F, 0F); // Box 773
        ammoModel[13].setRotationPoint(88.5F, 23F, -6.5F);


        slideModel = new ModelRendererTurbo[4];
        slideModel[0] = new ModelRendererTurbo(this, 201, 113, textureX, textureY); // Box 122
        slideModel[1] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Box 123
        slideModel[2] = new ModelRendererTurbo(this, 601, 105, textureX, textureY); // Box 210
        slideModel[3] = new ModelRendererTurbo(this, 841, 41, textureX, textureY); // Box 210

        slideModel[0].addShapeBox(0F, 0F, 0F, 43, 5, 4, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 122
        slideModel[0].setRotationPoint(51F, -72F, -7F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 43, 3, 4, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 123
        slideModel[1].setRotationPoint(51F, -75F, -7F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 210
        slideModel[2].setRotationPoint(121F, -82F, 5F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 210
        slideModel[3].setRotationPoint(121F, -82F, 10F);

        barrelAttachPoint = new Vector3f(297F / 16F, 90F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(162F / 16F, 86F / 16F, -11F / 16F);
        scopeAttachPoint = new Vector3f(35F / 16F, 109F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(155 / 16F, 76F / 16F, 0F / 16F);

        gunSlideDistance = 0.15F;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15F;
        tiltGun = 30F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        translateAll(0.0F, -18.0F, 0.0F);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(1.6F, 1.6F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3F, 7.75F);
        casingAnimSpread = new Vector3f(3F, 5F, 3F);
        casingAnimTime = 4;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        leftArmPos = new Vector3f(0.05F, -0.4F, -0.1F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.12F, -0.55F, -0.05F);
        leftArmReloadRot = new Vector3f(80F, 48F, 0.0F);
        rightArmPos = new Vector3f(0.2F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.2F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        caseScale = 0.2F;
        casingDelay = 0;
        flashScale = 0.5F;
        muzzleFlashPoint = new Vector3f(2.75F, 0.725F, 0.0F);
        thirdPersonOffset = new Vector3f(-0.06F, -0.1F, 0.0F);
        flipAll();
        gunOffset = -0.05F;
        gunOffsetX = -1F;
        ShakeDistance = 0.3F;
        crouchZoom = -0.02F;
        zoomOffset = 0.3F;
        zoomOffsetY = -0.1F;

        hasFlash = true;
        flashScale = 5F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
    }
}